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Messages - AUSGrizzly

#1
Quote from: Modo44 on June 04, 2017, 03:35:14 AM
My point is, it's not realistic for literally every crashed item to burn. You watched too many meteor movies.
I agree with this point, and even movies crashes don't result in EVERY INCH of the surrounding area going up in flames.

Its hard to beat back a fire when all you have is 2 Pawns that are able to move around and he is too busy making sure that no one is bleeding to death or heaven forbid, get an infection.

I myself am turning back on the rain on heavy fires, but gonna play around with the time delay of both the rain and the dropping of the parts. See if that changes anything.
#2
Releases / Re: [A16] Crash Landing (v9.00) (29-12-2016)
December 30, 2016, 02:42:07 AM
Quote from: Katavrik on December 29, 2016, 10:42:51 PM
There is a strange bug with the Crashlanding event did not started, when you begin new game second time in one session. Just restart the game. I did not manage to find a reason yet.

This is bug isn't making me angry. Cause its not working for me at all. Had one time when the stuff actually happened and the initial pods crashed into mountains, no survivors and then no other cyropods crashed leaving me with nothing...
#3
Ugh, If its not a Ship Reactor crashing near my survivors and the wounded, its Engines spraying out death every few seconds. I have yet to have anyone survive more then 5 days cause of this, sure maybe 1 guy, but now he is infected with something.... T_T

I feel that firespread just makes it impossible to save anything. It moves just too fast that any food/medicine/weapon pod that lands is in flames within seconds of its landing. No chance of scavenging anything at all...

EDIT:: Yep there goes another attempt due to reactor crashing right next to the buggers...

EDIT:: And the next falls due to something just falling from the sky and pelting area with shards of something, shreading everyone at once. Is that artillery shells doing that???