Wow this looks really good. Definitely going to be using it. Strange though how I spent a while last night getting Ishs' medieval mods working for my personal use in A14. My timing sucks!
Thanks for this!
Thanks for this!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: notfood on July 26, 2016, 03:33:52 AM
Can you test this? I made some changes. It has its own research behind Electricity. It requires components as fuel. Roughly 1 component repairs 200hp. I think it's balanced but I'm used to HardcoreSK balance... Maybe the fuel and power values need some tweaking.
Beta Mending_0.14.0.1
Optional CCL Makes only consume energy when it's being used.
If you load it without CCL it throws an error you can ignore, but why aren't you using CCL?
Quote from: MarvinKosh on November 12, 2015, 10:04:16 AM
Yeah, I guessed that the difficulty scaling might be a bit off. Thanks for testing it out. I think that the most obvious answer is to allow a little bit of scaling from buildings. Item wealth is not a great measure of how well-developed the colony is, because a stockpile of corn doesn't really equate to a sniper rifle, but buildings (like walls and so on) tend to give a rough estimate of the size of the colony.
Mechanoid raids will tend to be smaller because each mechanoid needs more points to spawn in than the average human.
Quote from: TLHeart on November 09, 2015, 12:01:21 AMQuote from: Zxypher on November 08, 2015, 06:23:00 AMQuote from: hyprformnce on October 16, 2015, 06:54:28 PM
Yes, can you make a version that doesnt require you to rely on traders?
If you want to make it not require the trader stuff I assume all you have to do is change the stuff in TCTurretStructure.xml between <costList> and </costList> to only be Steel/Plasteel etc.
costlist has nothing to do with traders.
Quote from: skullywag on November 09, 2015, 03:24:09 AM
Turbines are on my todo they were buggy in the last version so removed em butvhavent had chance to tidy em up. Ill get to em.
Quote from: hyprformnce on October 16, 2015, 06:54:28 PM
Yes, can you make a version that doesnt require you to rely on traders?
Quote from: armedkiller on April 07, 2015, 03:13:59 PM
I'm having trouble getting anyone to craft the AI chip implants. I have plasteel and gold available, but no one seems interested in doing the task, and I'm unable to prioritize it as well.
Quote from: Latta on March 16, 2015, 08:30:41 PMQuote from: Zxypher on March 16, 2015, 07:40:30 PM
Is there a reason that the Synthetic Kidney doesn't boost Blood Filtration?
I talked about that and Ykara said its a bug.