That's pretty much how I figured it would work best, I haven't looked at the code at all so I'm not sure how he handles pawn states and all the defs.
Would just be interesting to have more diversity in traits and more outcomes from injuries, like radiation sickness from the crash landing mod; where with more and more exposure they start throwing up and slowing down.
Would just be interesting to have more diversity in traits and more outcomes from injuries, like radiation sickness from the crash landing mod; where with more and more exposure they start throwing up and slowing down.