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Messages - BlueFreakQ

#1
Outdated / Re: [A14] FloorBeautyRebalance
August 01, 2016, 12:31:07 PM
lost_RD,

I think your changes are perfect and logical.  If feel the changes have made things too easy and you want to make any changes to it in regard to game balance, my suggestion would be to simply make wooden floors take more work/time.  Perhaps even add the work from smoothing the floor to the wooden, to simulate needing to smooth the ground before laying the floor. 
#2
Quote from: Stormysunrise on July 31, 2016, 03:03:12 PM
I can try to make some more sprites for you if you want :)

Oh cool, sure.  I'd certainly welcome the help.  My art is not great, haha. 
#3
Outdated / Re: [A14] Adeptus Astartes -
August 01, 2016, 11:20:35 AM
SpaceDorf, bess666,

One thing to keep in mind when working with outdated and abandoned mods is to check if the mod has a license or other usage agreement specified on the mod page or in the files themselves in the license file.  Without that license the mod _cannot_ be used as source material by other people.  It's fine to edit things you don't have a license for as long as it is for your own personal use, but releasing anything taken from mods like that is not allowed.

Unfortunately, the Warhammer 40K Weapons mod (https://ludeon.com/forums/index.php?topic=11953.0) does _not_ have a license for us to use it.
#4
Thank you Stormysunrise, I appreciate that.  I have a set of tier I and II bots for each skill so far (except art and research.)  I'm working to get them finalized and get to the art, there have just been some problems keeping me from it recently.
#5
With just the core panda installed, I found fuse quartz on the electric smelter
#6
That's correct, it's part of Powerless.  I use all of these mods, and that is the only way I have found to make it.  You can buy it from traders I believe, but if there is another way to make it yourself, I haven't found it.
#7
Outdated / Re: [A14] Adeptus Astartes
July 29, 2016, 10:25:13 AM
Nice, are these pieces of old mods that you updated to 14, or your own new stuff?

I always add 40k to everything too :P

Edit: Did a little digging, turns out - both! :)

I'm happy to help out with this if you like.
#8
Iirc, you need to upgrade the forge to make glass and fuse quartz
#9
I don't have much experience with CCL.  Last time I was playing Rimworld, it didn't exist, now I hear as much about it causing issues as helping, so I've been avoiding it so far.  In general, people seem to be putting CCL immediately after the base Core.  I'm not sure if it matters or not, but to be safe, personally I would do Core, CCL, then Misc Core, and then Robots and any others you are using.
#10
Misc Core goes after (below) main core (which should always be at the top.)  Misc Robots can go anywhere after/below those two.  There can be others between, or not, either way is fine as long as it is after the two cores.
#11
Yes, you still need Misc Core if you are only using Misc Robots.  The bots do have some human-like behaviors, but they shouldn't be eating, they should be recharging as far as I am aware.  I play with some of the mods you list without issue (EDB Prepare Carefully and Tilled Soil are on now, MoretradeShips and Hospitality previously) the others I haven't tried.  I haven't been using Hospitality since I started making the other bots, so I'm not sure if that one affects them or not.
#12
Hi Gaiska,

It is definitely possible, and ok, to use this set of mods with other build 14 mods.  (I believe I am using around 58 mods total at the moment, and this set from cuproPanda is all included.  The only issue to watch out for is mods that both change the same thing.  In the event of that, the one loaded last will be in control.  So, if you run into any issues, changing the order that the mods loads in can make a big difference.  Good luck! 
#13
Thanks, I haven't tried them yet, I'll check them out.

Edit:  Quick and easy, no account, download page not obnoxious.  I think we have a winner.
#14
Interesting, thank you for telling me.  Others have been using it without an issue (or warning) - but to be honest, this is the first time I've used it.  Anonfiles is apparently down, dropbox is over limit, mega exposes the keys, mediafire just loops the captcha forever and never downloads, lol - this was the only free/no account one I could find.  Maybe I can get a link from Google drive w/o exposing identity.  Or possibly stop caring about that, hah.


Edit: Apparently, yes. - https://drive.google.com/open?id=0B2aHzTmRN09CdFVoSkhlZS1GbVU

I changed the link above as well, so noone else will go to a possibly suspect site.  Sorry about that.
#15
It's close, but ironically enough - it's the Discipline Bot that's throwing errors.  It seems to actually tame/train and interact with prisoners, but each time it throws a null reference exception.  The game also displays "Need Warden" - even when the bot is engaging a prisoner.  This is my first attempt at Rimworld modding, so I could be doing any number of things wrong.

The error I keep getting is below.  As it is now, as long as you don't use the Discipline Bot you should be fine, if anyone wants to test it out, or take a look at where i went wrong.

Download link: https://drive.google.com/open?id=0B2aHzTmRN09CdFVoSkhlZS1GbVU

Description:
This mod expands on the Misc. Robots addon by Haplo_X1 (and initially expanded by Neonod) and as such it does require Misc. Core and Misc. Robots as dependencies.

Adds a bot for each skill type.  Miner and Crafter bots no longer construct/repair.  Gardner bot now replants.

Robots added: (All bots below now flick switches. Skill 4)
Gardener Bot (Planting and Plantcutting. Skill 4)
Crafting Bot (General crafter: Crafting/Smithing/Tailor. Skill 4)
Mining Bot (Mining. Skill 4)
Emergency Response/Medical Bot (Rescues and treats patients, fights fires. Not flammable. Skill 4)
Discipline Bot (Manage, feed, chat with, and recruit prisoners as well as tame and train animals. Skill 4)
***Discipline Bot is currently misbehaving
Construction Bot (Construct and Repair. Skill 4)
Hunter Bot (Hunt designated animals. skill 6) - Need to manually assign a weapon
Cooking Bot (Cook Simple meals, butchers. Skill 4)

Recipe's added to machining table - each cost 250 steel and 10 components.

Next:
Customize art so each is unique/distinguishable
Research for more advanced models (including Hauler and Cleaner)
Add in said advanced models (better/faster, more skilled, but not as good as MAI)

All credit to Haplo_X1 for artwork and gardener bot from their Misc. Robots Xtension mod sample.

Thanks to Neonod, who's expansion I used as a basis.

JobDriver threw exception in initAction. Pawn=Discipline Bot, Job=PrisonerAttemptRecruit A=Thing_Human37518, Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Toils_Interpersonal+<WaitToBeAbleToInteract>c__AnonStorey1EF.<>m__BD () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)