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Messages - denu

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1
first edb your Mod is just awsom i used it since i think 11 could be sooner or later y dont know. and barely playd 13 because you dident officaly release it.

so now i have a request at all of you guys if i just use edbPC i have no problems eccept that the letters are going crazy.
But if i activate another Mod it brakes and say it couldnt find attribute cryosleep illness ,i testet it and also Burst wounded faild, so i think all of the injuries are effectet by that bug. mods i tryed Cheaper componentes and misc core also ED more vanilla turrents. all are from the steam Workshop.

i forgot to say it shows the window for edbPC but its empty

ok problem solved just restart rimworld the bug still appears but i can use edbPC
i hope this will help others whit the same issue

2
Outdated / Re: [A11b] More Vanilla Turrets (v1.6.2 16/7/2015)
« on: November 05, 2015, 04:33:10 PM »
If you have de problem whit the vulcan cannon, it can be solved.
you need all resurcces complete 400 steel 600 stone in your storage, then build the cannon it shoud work just wait a lil time.
I think it works faster if your not doing anything so that the colonists just have this work

3
i am about to jump aroud, thx for updating

4
How it works about the update hope it arivee soon.

5
Tools / Re: Mod installer & auto-update tool - would you use it?
« on: January 15, 2015, 05:02:33 AM »
Wow your modistaller is just awsom but give it a Chance that you add somthing like a Crashwarnig or collisionwarnig maby seperatet in parts like Texturcolision, id colission and AI collision??.

Nice work Denu

6
Outdated / Re: [MOD] (Alpha8) Caveworld flora TEASER
« on: January 13, 2015, 01:05:52 PM »
ok not what i expectet but these version it also very nice so go on i will give it a try.

7
Outdated / Re: [MOD] (Alpha8) Caveworld flora TEASER
« on: January 13, 2015, 10:26:05 AM »
WOW love the idea but, whats about raids or airdrops?? how did you manage this?? or is this mod built just as basebuildingmod??

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