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Messages - Anonemous2

#16
Quote from: LostFuzz on August 04, 2016, 12:31:08 PM
Quote from: Anonemous2 on August 02, 2016, 07:09:38 PM
I've updated everything, but I ran into a problem that I can't seem to figure out; I still get error pop ups, but everything seems to work fine. In the mean time I'll include a 'beta' version here, and if anyone know how to fix the errors please share.

The errors that you get are the "Could not resolve cross-reference: No RimWorld.StatDef names comps found to give to RimWorld.StatModifier" correct?

I'm not a modder, but I took a look and managed to stop these errors on my game.

in the file "Buildings_MoreFurnitureMisc.xml" for the SimpleResearchBench you have
<statBases>
    <comps>
      <li Class="CompProperties_AffectedByFacilities">
        <linkableFacilities>
          <li>FileCabinet</li>
        </linkableFacilities>
      </li>
    </comps>
      <MaxHitPoints>250</MaxHitPoints>
      <WorkToMake>2800</WorkToMake>
      <Flammability>1.0</Flammability>
      <ResearchSpeedFactor>0.6</ResearchSpeedFactor>
    </statBases>

The "comps" tags are inside the "statBases" tags when it should be following the closing "statBases" tags yes?

like this
<statBases>
      <MaxHitPoints>250</MaxHitPoints>
      <WorkToMake>2800</WorkToMake>
      <Flammability>1.0</Flammability>
      <ResearchSpeedFactor>0.6</ResearchSpeedFactor>
    </statBases>
    <comps>
      <li Class="CompProperties_AffectedByFacilities">
        <linkableFacilities>
          <li>FileCabinet</li>
        </linkableFacilities>
      </li>
    </comps>

   
Just moving that code around stopped the errors on game load and stopped breaking a few other mods i had, while keeping the new furniture items in game. :)

Hope it helps, if I'm wrong sorry for wasting your time.

Thanks, that was the problem. While I was updating it looks like I had copied the comps into the wrong area.
#17
I've updated everything, but I ran into a problem that I can't seem to figure out; I still get error pop ups, but everything seems to work fine. In the mean time I'll include a 'beta' version here, and if anyone know how to fix the errors please share.

[attachment deleted by admin - too old]
#18
Quote from: Derpitus on July 31, 2016, 08:27:06 AM
I hate to be that guy, but are there any plans for an A14 version? Really love this mod.

Yes, but I was on vacation until the 31st last month and I have several mods that need to get updates.
#19
Quote from: justinpatrick1011 on August 01, 2016, 06:29:33 AM
Would really love an A14 update here, I can't make my bedroom without it!  :D

Just got back home yesterday, I'll start on updating.
#20
Quote from: Absurdist on July 02, 2016, 04:44:38 AM
Could you make the couch two parts? Like, Couch L and Couch R?

That way i think you could have multiple users.

It's more workload for the player to place, but, I think if they are using mods already they are, well, up for it.

Good Idea, I've tested it out and the left/right Idea works. I should also be able Improve it with a center and corner piece, that way you can  create a couch in whatever size and shape you want.

'

Edit: I will be on vacation until the end of July (starting the 13th). I will not be able to update my mods to alpha 14 until I return.
#21
Quote from: Skraps on June 04, 2016, 05:06:37 AM
I found a bug in my new A13 save where human factions raids, visitors, traders, etc wont spawn. When I remove this mod it seems to work fine.

Any errors pop up?
Also the mod only is need when you create the a new world.
#22
Quote from: Joshy1111 on June 01, 2016, 01:52:40 AM
Actually, do you just want me to move the patch here?

Yes, Then if you don't mind I'll put it on the first page.
#23
Quote from: Joshy1111 on May 28, 2016, 12:39:49 AM
Hey just a question but are you able to make a compatibility patch for combat realism? I just noticed Combat Realism overwrites your factions.xml file so I get the default amount of factions :(

Edit: I just noticed the code is quite similar to the Combat Realism factions code, I can easily change it so it has the same amount of factions spawning in as this mod and upload it here if you want :)
I will also credit both NoImageAvailable and you when I upload it if I am allowed to upload it

okay
#24
Quote from: caekdaemon on May 26, 2016, 08:00:29 AM
Just updated the mod to the latest version - the recoil offset errors are gone from the list, but the armor penetration ones are still there, unfortunately :(

Very strange, I got no errors when I was testing in December mode...
#25
Quote from: joaonunes on May 25, 2016, 04:31:13 PM
Copy and paste the screenshots posted above, exact same errors. I am using the 1.6.5.1 CR

I removed the "verbs" causing the problem so If your getting that error still then that must be an older version of World War weapons... the most recent version is 2.03...
#26
Quote from: joaonunes on May 25, 2016, 03:12:21 PM
Quote from: Anonemous2 on May 25, 2016, 02:54:32 PM
Quote from: joaonunes on May 25, 2016, 05:00:53 AM
You released a patch for the latest CR right? After installing it now I have all those errors too xD

?!What?!, Its working fine for me, ARE YOU SURE ITS THE LATEST?

World War Weapons v2.03 CRP.zip is what I downloaded and installed, even launched a new save

No I'm talking about CR, and what are your errors?
#27
Quote from: joaonunes on May 25, 2016, 05:00:53 AM
You released a patch for the latest CR right? After installing it now I have all those errors too xD

?!What?!, Its working fine for me, ARE YOU SURE ITS THE LATEST?
#28
Quote from: joaonunes on May 23, 2016, 05:04:51 PM
Quote from: Anonemous2 on May 23, 2016, 04:36:50 PM
Quote from: caekdaemon on May 22, 2016, 09:49:55 PM
Quote from: joaonunes on May 22, 2016, 07:27:58 PM
Quote from: caekdaemon on May 22, 2016, 06:31:21 PM
Got a massive list of errors about armor penetration and recoil offsets when trying to use the patched version of the World War Weapon's pack with Combat Realism.
*img*

Mod load order, fresh from the mod config file:

<ModsConfigData>
  <buildNumber>1135</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>LT_RedistHeat</li>
    <li>CombatRealism-RD-1.6.5.1</li>
    <li>EdBModOrder</li>
    <li>EdBPrepareCarefully</li>
    <li>Apparello</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>Hospitality</li>
    <li>Izzyssentials V1.02 A13</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_Objects</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Misc_Patch_-_Core_-_CombatRealism</li>
    <li>Misc_Patch_-_EdBPrepareCarefully</li>
    <li>RW_Blueprints-0.13.0.1</li>
    <li>RW_EnhancedTabs-0.13.0.1</li>
    <li>RW_Manager-0.13.0.3</li>
    <li>RW_FluffyRelations-0.13.1.2</li>
    <li>RW_MedicalInfo-0.13.0.1</li>
    <li>RTFTJ</li>
    <li>Vegetable Garden v3.6a</li>
    <li>TRCaravans</li>
    <li>Traits-Experimental</li>
    <li>World Wars Weapons CRP</li>
  </activeMods>
</ModsConfigData>


Firstly, you should be using the Combat Realism - EPOE patch too.

My load order is similar, with the difference that I have installed 60 more mods than you :P And it's working perfectly here.

One more difference... I renamed my CR folder to the "original" name, but t should not change anything, I think...

Have you tried a new save to see if the error persists? And do the weapons work ingame even though the errors appear?
I didn't even realize there was a patch for EPOE :o Thanks for that!

As for this mod, these errors get spat out at me on the main menu, so a new save probably wouldn't help much there. I'm not sure if the guns work or not either, since I've never actually used CR before and don't know how it affects normal gameplay, so I wouldn't be able to tell if the guns are broken or working as normal, unfortunately.

OK I've fixed the issue this is what happened:

Combat Realism got updated, breaking the patch for World War Weapons. That's likely why joaonunes's game works fine (Because they have an older version.) and caekdaemon's game doesn't (They are playing with the newest version on CR, and the patch wasn't update to the latest version of CR yet.) I just fixed the issue with for CR, and the download for CR World War Weapons will now work with the latest CR.

Oh and the Patch for Civil War Weapons IS NOW being worked on, I was very busy for the last two weeks, and had school stuff that need my time.

actually no, I am using the latest version and have no errors whatsoever.

Well that was my best explanation  :'(, but in the end I fixed the issue...  :)
#29
Quote from: caekdaemon on May 22, 2016, 09:49:55 PM
Quote from: joaonunes on May 22, 2016, 07:27:58 PM
Quote from: caekdaemon on May 22, 2016, 06:31:21 PM
Got a massive list of errors about armor penetration and recoil offsets when trying to use the patched version of the World War Weapon's pack with Combat Realism.
*img*

Mod load order, fresh from the mod config file:

<ModsConfigData>
  <buildNumber>1135</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>LT_RedistHeat</li>
    <li>CombatRealism-RD-1.6.5.1</li>
    <li>EdBModOrder</li>
    <li>EdBPrepareCarefully</li>
    <li>Apparello</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>Hospitality</li>
    <li>Izzyssentials V1.02 A13</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_Objects</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Misc_Patch_-_Core_-_CombatRealism</li>
    <li>Misc_Patch_-_EdBPrepareCarefully</li>
    <li>RW_Blueprints-0.13.0.1</li>
    <li>RW_EnhancedTabs-0.13.0.1</li>
    <li>RW_Manager-0.13.0.3</li>
    <li>RW_FluffyRelations-0.13.1.2</li>
    <li>RW_MedicalInfo-0.13.0.1</li>
    <li>RTFTJ</li>
    <li>Vegetable Garden v3.6a</li>
    <li>TRCaravans</li>
    <li>Traits-Experimental</li>
    <li>World Wars Weapons CRP</li>
  </activeMods>
</ModsConfigData>


Firstly, you should be using the Combat Realism - EPOE patch too.

My load order is similar, with the difference that I have installed 60 more mods than you :P And it's working perfectly here.

One more difference... I renamed my CR folder to the "original" name, but t should not change anything, I think...

Have you tried a new save to see if the error persists? And do the weapons work ingame even though the errors appear?
I didn't even realize there was a patch for EPOE :o Thanks for that!

As for this mod, these errors get spat out at me on the main menu, so a new save probably wouldn't help much there. I'm not sure if the guns work or not either, since I've never actually used CR before and don't know how it affects normal gameplay, so I wouldn't be able to tell if the guns are broken or working as normal, unfortunately.

OK I've fixed the issue this is what happened:

Combat Realism got updated, breaking the patch for World War Weapons. That's likely why joaonunes's game works fine (Because they have an older version.) and caekdaemon's game doesn't (They are playing with the newest version on CR, and the patch wasn't update to the latest version of CR yet.) I just fixed the issue with for CR, and the download for CR World War Weapons will now work with the latest CR.

Oh and the Patch for Civil War Weapons IS NOW being worked on, I was very busy for the last two weeks, and had school stuff that need my time.
#30
Quote from: skullywag on May 15, 2016, 01:04:14 PM
its that the info tab in the bottom corner has a set limit of lines and no scrolling capabilities, it will error if you go over this limit for whatever reason (too many comps).

Yep, but I can do much about it so I left it in, so the end table light works a intended.