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Messages - Darkhymn

#91
Quote from: cultist on March 11, 2015, 11:24:34 AM
Quote from: Cazakatari on March 11, 2015, 10:40:46 AM
On that note, is there any lore explanation as to why there are veins of compacted plasteel in the middle of a mountain?
Huh, I guess I managed to miss that. It still doesn't make a lot of sense to me, but at least it's an explanation!
Neither steel nor plasteel is described in the game as ore, it's the remains of old structures that collapsed. It actually says so in the in-game description.
#92
As seems to be the consensus, I see no problem with this. I generally set these to the same or similar priority on my colonists, and never have anyone set to do just one, so for me personally I don't see any harm in it. It would be nice to have one less thing to micromanage in the manual priorities.
#93
Quote from: Pink Photon on March 09, 2015, 03:50:13 PM
Quote from: passi965 on March 06, 2015, 04:45:21 PMHah, i found an even more useless Colonist ^^ http://puu.sh/gpiQu/0109935fa3.jpg
I was happy to get a colonist like that in my current game. I like having someone whose job it is to just churn out sculptures constantly. That they are also a much better fighter than any of my other colonists is a nice bonus.

This. If I don't have a character that can do nothing else, I will virtually never make art, because why would I?
#94
General Discussion / Re: Bows: The Antichrist?
March 11, 2015, 11:53:15 PM
Just abandoned another colony this morning because one single jerk with a pila one-shot removed limbs from two of my colonists in the same firefight about 20 minutes in, and I lost my will to play the game. There's no excuse for tribal weapons to be this overpowered. I think I'm going to teach myself to mod just so I can figure out what the hell is wrong with tribal weapons and fix them.
#95
Quote from: Mathenaut on March 11, 2015, 08:28:48 AM
But it's not updated D:

That's sort of exactly what I'm looking/hoping for. Especially with the recent changes that make more sense out of how insulation works.

According to a post on the last page of that thread, it seems to work with A9 despite being for A8, and the author is/will be working on an A9 build.
#96
If, however, they're missing a leg, you can't operate on them, so they're just there forever unless you find an inventive way to euthanize them.
#97
Quote from: Mathenaut on March 11, 2015, 07:57:30 AM
Yeah, I agree with OP. That's probably the easiest Biome.

Insofar, I've been playing in Tundra, though it's not quite what I expected. I imagined it would be more like a polar ice sheet instead of just a cold desert.

https://ludeon.com/forums/index.php?topic=7882.0
#98
Quote from: winnsanity on March 11, 2015, 07:14:47 AM
Quote from: Boboid on March 10, 2015, 08:37:43 PM
Gah! People you've got to fix your hydro setups, you can get so much more out of them!
Some people like to make them look nice and neat

Neat and efficient don't necessarily have to be incompatible. My design above will get you four more tables, with every one fully covered, than those rows, which will have some unlit plants.
#99
The idea of slavery being bad as the social norm is, among humans, unique to the West in the last two centuries or so. Slavery is still rampant in much of Africa, condoned (energetically) by the holy books of the world's major faiths, and has been common practice for millennia. Slavery of some kinds are still common in Asia, and labor practices not unlike slavery are prevalent in places like China and Central/South America. Who's to say, in the universe of anarchy and violence that is RimWorld, that it would be seen as a negative thing in general, particularly when an "us and them" attitude is fostered by a history of constant violence? Given our track record on the subject as a species, I would guess that those opposed to the practice would be at best a minority.
#100
Ideas / Re: Door locks by type
March 11, 2015, 05:24:38 AM
I'd like to see some of these. The first two, I think, have been added by mods.
Wastelander has a great mod for prison improvements that I feel is very vanilla friendly overall.
https://ludeon.com/forums/index.php?topic=10069.0
#101
Excellent sketches!! I feel like they fit the atmosphere and style of the game.
I always see surgeon as "surgeon," since so many people with that title are terrible doctors.
#102
General Discussion / Re: What is Rimworld?
March 11, 2015, 01:53:07 AM
It's RimWorld. I could call it a "Sci-fi Colony and Survival game with rts and rpg elements," I suppose, but that doesn't really say anything about it.
#103
I actually did have a bug that resulted in abandoning a colony recently in which my fully enclosed mountain base was reading as unroofed for the sake of temperature readings exclusively. There was no weather in the base, people still had cabin fever in it, there were no sleeping outside moodlets, etc... But the temperature/roof status on the right read unroofed -20f large swaths of the facility, despite it being classified as indoors on the left hand side. The issue very clearly occurred as a result of removing a section of wall to install an A/C during a heatwave.
#104
Quote from: Boboid on March 10, 2015, 02:17:33 PM
That hydro design is a major power drain too - That's actually HALF the capacity of 4 sun lamps.

Here are the two most efficient hydro setups - https://www.dropbox.com/s/7f7whjs82mq5gox/screenshot18.png?dl=0

With incorporated roof supports.
Personally I'd suggest the 16 basin design as the 24 basin design requires your colonists to crawl over the basins and that's pretty slow, space would have to be at an absolute premium for it to be more efficient.
It's worth mentioning that the 16 basin design can have two more basins added on the horizontals without restricting access to the plants, though as it may result in a bit more walking, I can't say whether it would actually be less efficient. I've never tried it because it's unattractive lol.
#105
Quote from: Boboid on March 10, 2015, 10:59:08 PM
Mine through the mountain? With what? Their gun barrels? Their teeth?

Explosives are *really* good at getting rid of large chunks of rock you know :P

Hey, if my colonists can chew rocks into processed steel, why can't raiders?