Hi, small bug with the prisoner apparel. Neither the pants or the shirt have a <thingCategories> section, thus they do not appear in the Apparel section of filters of stockpile zones, outfits or cremation bills. Thus they cannot be hauled, cremated or worn automatically (only forced).
And since you're adding those items, could you make them inherit ApparelMakeableBase rather than ApparelBase so we can tailor them ? I mean they're just orange pants and shirts so that'd make sense.
Thank you for this excellent mod and have a nice day
And since you're adding those items, could you make them inherit ApparelMakeableBase rather than ApparelBase so we can tailor them ? I mean they're just orange pants and shirts so that'd make sense.
Thank you for this excellent mod and have a nice day