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Messages - cythedag

#16
Is this compatible with extended surgery and bionics?
#17
Outdated / Re: [MOD] (Alpha 9) Backstories!
March 26, 2015, 04:33:33 PM
Wonderful mod. I love the flexibility of this game.
#18
Outdated / Re: [MOD] (Alpha 9) Stroyent .99b
March 26, 2015, 04:31:36 PM
Sure man, if you want to help out I wouldn't mind at all. I was wondering about making a TSD, but in the Quake mythos what does the TSD do? lol, is it a battery or is it related to stroyent, or maybe even both? If you want to collaborate with me on this Viceroy, I'm game.
#19
Help / Re: Graphical Help?
March 26, 2015, 01:25:39 AM

That looks nice man. Good work. Pixel art is really kinda hard to do.
#20
Outdated / Re: [MOD] (Alpha 9) Stroyent .99b
March 26, 2015, 01:20:38 AM
Quote from: Killaim on March 26, 2015, 12:58:16 AM
"now its super easy to make a meal for you and of your friends, ehh and WITH your friends"
*shows happy pawn stuffing other pawn leg into juicer*

This and that south park pic made me lol. Nice, I needed that today.
#21
I noticed this uses the unity web engine. I'm currently mucking around with unity myself. I'm going to give this game a try, looks perfect for killing a few minutes.
#22
Outdated / Re: [MOD] (Alpha 9) Stroyent .99b
March 25, 2015, 11:00:32 PM
>>rditto48801
It's considered meat, so you can use it in recipes. Also, the process takes the "Human" out of the meat and it's not considered cannibalism to eat it. Really the whole reason I made this mod was so that I could have a relatively balanced way of using human meat in food for colonists who aren't cannibals. Like if you play in a frozen biome were food can be scarce at times. An interesting note is that eating it raw doesn't give colonists bad thoughts, and it doesn't need to be refrigerated. It's perfect food for prisoners.
#23
Outdated / Re: [MOD] (Alpha 9) Stroyent .99b
March 25, 2015, 08:24:38 PM
Well, for one you have to butcher the meat beforehand. Two, you get a higher yield. And finally three, it uses different graphics.
Thanks for the constructive input.
#24
Outdated / Re: [MOD] (Alpha 9) Stroyent .99b
March 25, 2015, 03:16:32 PM
>>Viceroy
Thanks again! I really am going to try dll modding.
Really "officially" I'm just a huge nerd. Don't give me too much credit, the Strogg alphabet is just a graphical replacement of English font.
Although from all the enemy taunts I heard in Q2 and Q4 they speak in a very odd almost Egyptian type of phonetic. Probably keeping with the whole Cthulhu-esqe theme consistent in the Quake series. I kinda wish I actually knew how all of the letters are pronounced. Sadly, I don't think the Id dev team thought into that much detail, even though the Strogg are a very fascinating science fiction concept.
#25
Outdated / Re: [MOD] (Alpha 9) Stroyent .99b
March 25, 2015, 01:54:12 PM
Quote from: Viceroy on March 25, 2015, 01:27:32 PM


Thanks man. I will take your suggestions to the glorious Makron into consideration. I'm actually working on a mod that uses Xerigium in a Medicine recipe, but honestly that's been done before so I may just expand on this stroyent mod some more. Maybe add a new ingredient like Nanites or something as part of a reciepe to use stroyent as medicine. I would like to eventually make a Neurocyte implantable that instantly converts captured colonists to your side, at the cost of making them psychopaths that cannot use the social skill. If that is even possible anyways. I'm still looking into the whole .dll modding thing. I have some C# knowledge and I've looked at other peoples assemblies, but I really haven't figured much out yet. If anyone reading this can help me out, I would be very thankful.
#26
Help / Re: Moving over to the wiki.
March 25, 2015, 11:42:34 AM
I'm interested. I just started modding, but I'm learning pretty fast. Funny thing, the wiki as it is now is next to worthless for modding. I've learned more off of the forums and PM'ing other modders to get help with things. The wiki really is in need of a serious overhaul. Tags need to be explained better. It needs a Def list. Really the only part off the wiki that helped me was just showing the directory structure of a mod.
#27
Outdated / [MOD] (Alpha 9) Stroyent .99b
March 25, 2015, 06:39:22 AM
Introducing Stroyent!



Hello everyone!
Are you tired of letting all of that Human meaty goodness go to waste when you either cremate or bury the fallen?
Try Stroyent!TM
(galactic patent pending)

This juicer takes all of that delectable flesh (pre-butchered of course) and breaks it down into it's molecular components! All of the amino acids, enzymes, and minerals are preserved in this high tech Human goo! Stroyent is such an unnatural high tech product that it cannot rot or go rancid, and it's so delicious and nutritious you don't have to be a soulless cybernetic cannibal to enjoy it!
Try it today!

Thanks to Kirid for the awesome stroyent icon, and JuliaEllie for inspiration from her Apothicarius mod.
Please let me know if you run into any bugs, or have any comments/suggestions.

Download
https://www.dropbox.com/s/9j1g8ff6itux5pq/Stroyent99b.rar?dl=0
#28
Outdated / Re: [MOD] [A9] DK's Mods O' Plenty!
March 25, 2015, 05:54:22 AM
Hey DK, man- You gotta make the mod available in a .7z or .rar or something. Make sure you include a proper directory tree. Just uploading the raw .xml isn't very helpful to someone who doesn't know much about modding to begin with. If I was a newb, I would have no clue as what to do with that xml file to get the mod to work. Just take the mod folder you use for your game, copy and compress it into a archive file. That way all a person has to do is decompress it to their RimWorld Mods folder. I really don't mean any offence with this statement but I have to say it: Make sure you know what you're doing before posting a mod in the "Releases" section. Feel free to PM me if you need any help. Other than that, you can also use the "Help" section in the Mods forum.
#29
Help / Re: XML?
March 25, 2015, 05:44:23 AM
I suggest using WinRAR or 7Zip to compress the folder into a file, then upload it that way. Dont forget to make your About.xml in the mod folder, under a subfolder of the same name.
#30
Help / Re: Graphical Help?
March 25, 2015, 05:42:07 AM
Needs a thicker outline. If you notice, pretty much everything in game has a thick black line around it, it makes it stand out more.