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Messages - silentlord

#16
Outdated / Re: [A17] Star Trek: Federation
June 09, 2017, 10:31:48 PM
just realised i forgot to say thank you for this.

Thank you very much orannj
#17
Outdated / Re: [A17] Star Trek: Federation
June 07, 2017, 02:12:48 PM
download link?
#18
Releases / Re: [A17] RimFridge
June 07, 2017, 02:11:00 PM
no i haven't.
i'll redownload from github and try again.
#19
Releases / Re: [A17] RimFridge
June 06, 2017, 05:04:24 PM
hiya.

getting spammed with with 2 red errors when dev mode is on. updated game A17b and because i have alot of mods, i tend to leave dev mode on to check if any errors pop-up. not really noticed any more lag than before, so not sure what efffect it has, other than constantly popping up the debug log.

This is the first one:

Exception ticking Hurtle: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.GridsUtility.GetThingList (IntVec3 c, Verse.Map map) [0x00000] in <filename unknown>:0
  at RimFridge.CompBetterRottable.CompTickRare () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.TickRare () [0x00000] in <filename unknown>:0
  at Verse.ThingOwner.ThingOwnerTickRare (Boolean removeIfDestroyed) [0x00000] in <filename unknown>:0
  at Verse.Pawn_InventoryTracker.InventoryTrackerTickRare () [0x00000] in <filename unknown>:0
  at Verse.Pawn.TickRare () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


this is the second;

Got temperature for null map.
Verse.Log:Error(String)
Verse.GenTemperature:TryGetTemperatureForCell(IntVec3, Map, Single&)
Verse.GenTemperature:GetTemperatureForCell(IntVec3, Map)
RimFridge.CompBetterRottable:CompTickRare()
Verse.ThingWithComps:TickRare()
Verse.ThingOwner:ThingOwnerTickRare(Boolean)
Verse.Pawn_InventoryTracker:InventoryTrackerTickRare()
Verse.Pawn:TickRare()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

#20
Releases / Re: [A17] Misc. Robots++ / OmniBot
June 03, 2017, 07:13:44 PM
arh shame. still love the model, looks badass.

but i prefer having them split up into various job'trees. still keeping it though as gotta have atleast one robot-foreman/overload! :P
#21
Quote from: Orion on June 03, 2017, 03:28:45 PM
@silentlord: Make sure the beds are within the guest zone!

lmao..... okay nothing to see here. move along. *waves hand*
#22
Releases / Re: [A17] Misc. Robots++ / OmniBot
June 03, 2017, 05:17:11 PM
omnibot looks freaky. i like. can't wait to get.

if it can doing anything, is there work-tab for it? so you could exempt certain jobs.
#23
hello.

encountering an issue with guests and guest beds. the visitors have permanent -15 debuff because of no guest beds, despite plenty of beds etc...

 

https://gist.github.com/HugsLibRecordKeeper/ddac625fa20a2c6709d20bfd5d500bc1
#24
Releases / Re: [A17] Misc. Robots++
June 03, 2017, 10:14:11 AM
hello alaestor.... im having the exact same issues with haulers T2, T3 and T4.  also i can confirm the ER T1 doesn't fight fires. not tried the other ER tiers as haven't researched them yet in my current play through.

edit: Forgot to add. the T3 and T4 haulers also only work till 50% rest and then head back to charge station. dunno if this was what was intended or not. didn't check the T1 and T2 as didn't keep them long enough :P
#25
Outdated / Re: [A16] We Care Less About Prisoners
June 02, 2017, 01:59:37 AM
Agreed. :P i need to harvest all in peace.
#26
Releases / Re: [A17] Path Avoid
May 31, 2017, 08:18:31 AM
brilliant, thank you very much Kiame.
#27
Releases / Re: [A17] Path Avoid
May 30, 2017, 12:53:43 PM
okay tested the new version. (direct download) not getting any of the lag and spam in the log. i did start a new colony but sofar no issues with performance or lag.

however doing some tests, the pawns avoid the prefer zone! lol

i made a stockpile away from landing area. surrounded the stockpile with strong/red zone. then godmode built a 1 tile zigzag concrete path. then with prefer overlaid the path with blue zone and created second zigzag zone with no path and shorter distance to stockpile.

unpaused and the pawns ignored the paths completely and ran all the way around the giant red zone to the stockpile. choosing to go throught he red zone at short distance at the far side.

even though the no road blue path was shortest.
it made the whole journey 3 times longer.

dunno if using it right but seems weird.
#28
Releases / Re: [A17] Path Avoid
May 30, 2017, 08:55:47 AM
agreed with steam. alot of mods are not uploaded there. plus steam workshop has the most awful layout possible. and no real way to check if one mod is updated or not. awful lay out. i avoid as much as i can. :D
#29
Releases / Re: [A17] Path Avoid
May 30, 2017, 08:10:59 AM
Quote from: Kiame on May 29, 2017, 02:22:32 PM
Was it direct download that you tried that had the lag or the steam version?

The original release I forgot to remove log messages  :-[ which could have created some lag. I've updated the direct download (i may have forgotten to do that last night) and I fixed the steam version last night too. Or did you try today?

In either case some people spoke of lag issues on the steam page too so i am investigating what may be up.

Thanks

i used the direct download afew hours after you created the thread. ill redownload and try again.  gotta start again anyway as some mods have updated and not save-friendly.
#30
Releases / Re: [A17] Path Avoid
May 29, 2017, 10:32:44 AM
love the idea, but it tanks performance dramatically. stuttering and completely freezing every now and then. as above no errors but the log populated constantly.
had to remove it, because as much as i like this, the gameplay with it is unplayable for me.