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Messages - silentlord

#76
Outdated / Re: [Mod](Alpha 9) Graves (1.0)
March 16, 2015, 11:22:46 AM
like this, getting added straight away.

can make a private, special colonist graveyard now.


plus looking forward to mass graves.... i have zombies mod, i am in dire need of mass graves. lol crematorius droid fro mechdef2 is good going around burning bodies, but i want graves too.
#77
does personal shields and power-armour have any effects/benefits as apposed to zombie protection. lol


had a brilliant couple hours last night. playing on serious challenge  with randy. got a massive wave, must be atleast 30-40... exact same time i get a tribesman spawn of low-techers. they both reach my base together and both are about equal in numbers... epic fight for which i almost died. i probably would have if the two factions didnt fight each other as well as me.
#78
is it me, or are these droids unkillable?

i built too many droids, so i sent one away into a massive wave of zombies, (as i have zombie mod) 1hr real time later, theres 2 massive zombie swarms, easy 100 of them smacking away at the lone droid, im also shelling it with mortar fire.

the bot just keeps on going, 3/4 health..... health tab going nuts, but still alive... power draining incredibly slowly and funny i can totally repair him by de-activating and re-activating.

i think im just gonna bring it back... hope defenders can wipe the zombies out and leave the turrets on auto attackt he droid until it maybe, eventually wants to die. lmao
#79
i wish i had the friendly zombies bug! lol

they only thing i hate, is the fact that every melee encounter with a zombie with my pawns, results in an infection in the torso or neck... aka death! *sigh*

meanwhile im watching npc bands smack the hell out of zombies and never get an infection at all.


but friendly zombies! i so want friendly zombies..... unless my pawns are wearing power armour, they don't go out the base in a zombie raid.
#80
Quote from: jabbamonkey on March 14, 2015, 06:45:53 PM
Quote from: silentlord on March 14, 2015, 01:08:50 PM
its been updated now to A9.... are you updating the textures too? or are the older ones in link still valid.

Yup, textures are still valid. I'll update the main post...

excellent, i forgot to post before, your work is excellent!

i especially like the uranium in a jar! that looks cool.... the newer ore looks bland. :D
#81
Quote from: UMK on March 14, 2015, 10:18:25 AM
Quote from: Bucketsmith on March 14, 2015, 04:58:54 AM
Sometimes, I can't get a lot of meat. And I need meat for my meals.
Unless I misunderstood, 50 meat for 1 tile of soil seems way too step. 1.6
Unless it's human meat, yeah?

Zombie-mod - endless supply of meat. aslong as you survive.
#82
hi.

good news about the update, and some great new features.

does the update break compatibility with zombies mod? just re-install the fixes etc...
#83
Quote from: jabbamonkey on February 25, 2015, 04:10:32 PM
Mechanical Defense Textures
Jabbamonkey's Graphic Overhaul


Status:
Awaiting upgrade to Alpha 9.  Grrrrrrrrrrrr!

Description:
Texture replacements for the Mechanical Defense mod. They've chosen to include many of our graphics in their mod already ... but if any are missing, download them here.

Preview:
Note: This is a small sample of textures in this pack ... see more on this old thread.



An example of the new robot (there are several different robots). You can view them all here.





its been updated now to A9.... are you updating the textures too? or are the older ones in link still valid.
#84
hi.

just wanted a quick clarification on the fixing scars...... i gotta chop a human up for human meat, and get leather (any leather?) and then when i click operation i'll get the option to fix scars?

i got a pawn now who sorely needs this. lol i renamed him Scars as he has loads of scars everywhere and missing toes and fingers.
#85
Help / Re: weird graphical error from mods
March 12, 2015, 10:06:52 AM
in the end i just re-installed the game.

i restarted like Latta said, but instead got new errors. i use the mod prepare carefully. and on the section to choose your starting items... alot of the pictures are missing and ingame the same ones with missing pictures, get weird glitches too.

so started again. a pain. but half the fun is struggling like hell to survive. especially since i also have zombie mod.
#86
Help / Re: weird graphical error from mods
March 11, 2015, 12:23:34 PM
had a feeling that was the case.... this game was pretty advanced, just finished building a nuclear plant. *sigh*
#87
Help / weird graphical error from mods
March 11, 2015, 12:07:30 PM
hello.

i've been playing rimworld with mods for almost a week now and loving it, totally hooked.
however i updated 2 mods today... clutter and redistheat.

all my power wires have zoomed in a computer image, zoomed outwards and turns into a white blog.

now i load back into my game and i got a glitch which is annoying but not game breaking.
i have added a picture of a printscreen as an attached

anyone know why this is happening?

[attachment deleted due to age]
#88
ignore me, post is redundant. my answer is research. doh. lol
#89
Quote from: Ykara on March 07, 2015, 07:01:15 PM
Quote from: silentlord on March 07, 2015, 06:33:05 PM
totally confused.
new rimworld, installed and installed a load of mods.  (this and zombies and zombies fix)
started game and was awesome. zombies was activated as i the writing at bottom right. however i got owned by zombies and started again. but added darkness mod.
now i can't get zombies to work again with this mod. (i removed darkness from modlist-using modordermod) confused as hell.

i then noticed theres a readme in the zombiesfix... thats says put the files in the 2 mods. i just activated via modorder. i tried that and when i start a game.... i get a massive window appear with red and yellow texts.

any help?
Could you post these red and yellow texts? It would help me finding the problem. And maybe read the readme again and check if everything is installed correctly.

hiya.

i managed to trace it down to 1 mod that seems to break everything. (ProjectArmory217) removed and all is well. strangely though zombies and your mod are working without the fix... i just loaded zombies and then EPOE and all seems to be working.
#90
totally confused.
new rimworld, installed and installed a load of mods.  (this and zombies and zombies fix)
started game and was awesome. zombies was activated as i the writing at bottom right. however i got owned by zombies and started again. but added darkness mod.
now i can't get zombies to work again with this mod. (i removed darkness from modlist-using modordermod) confused as hell.

i then noticed theres a readme in the zombiesfix... thats says put the files in the 2 mods. i just activated via modorder. i tried that and when i start a game.... i get a massive window appear with red and yellow texts.

any help?