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Messages - Kaballah

#31
Had not gotten round to trying BrainMod myself, let's see if I have the same problem.
e: It loads OK for me, do you have it loading after CorePanda?

Hey speaking of BrainMod, I'd really like it if you could expand it and allow tinkering with things like adding/removing psychopath, cannibal, bloodlust, gay, whatever.  Oh I see, I guess it already does this, never mind!

for (int i = 0; i < pawn.story.traits.allTraits.Count; i++)
#32
I wish you would do some tech melee type weapons, like stuff out of Warhammer 40k.  Chainsword, vibroblade, stun gauntlets or goofy things like that.
#33
Yeah I agree the 100 silver requirement is a real roadblock to me using those very much.
#34
Outdated / Re: [A12d] Assignable Crafting (v2a)
May 07, 2016, 06:43:29 PM
Quote from: skullywag on May 04, 2016, 11:42:28 AM
Here you go, only took 10 minutes to update, I gave it a quick test, seems to work fine.

https://www.mediafire.com/?cq3dcy3eq88pcgb

All source files included as well. Will happily maintain if mod author isnt about anymore.

Well done!
#35
Outdated / Re: [A13] Xeva's Hair (07.05.16)
May 07, 2016, 03:20:27 PM
These look great!
#36
That's cool, the game needs more mixed tech stuff like this.
#37
I've gotten it within the second year I think?  There's a threshold of "threat points" that your colony value must meet before the event will fire, build more valuable stuff.
#38
Neato, is it manned like a mortar or automated?
#39
Hungry for tailteeth steak over here :-*
#40
Outdated / Re: [A13] Ocean Biome mod
May 06, 2016, 11:20:29 AM
Rikiki has a fishing industry mod (not updated for A13 yet) that would make this just fine to play on.
#41
It's Tomorrow!
Ish's Medieval Armor A13
Updated to fix category problems with helmet and armor defs, you don't have to restart a colony to apply this but you will need to review existing stockpiles and outfit settings.
#42
Oops, the category for helmets isn't set so they don't get stockpiled, I'll fix that tomorrow.
#44
I suggest you guys to add a generic water object, and then encourage modders to use that (e.g. Skullywag and Cupropanda both have a water commodity that's basically identical, just with a different internal name).
#45
Could you post a screenshot or two of how the relationship diagram comes out?