Psychopath and bloodlust are extremely handy in the long run, because these colonists won't flip out when they see the stacks of corpses left behind after enemies assault you.
I don't understand why someone would like Too Smart, but not like Very Neurotic, they have a lot in common.
The only trait I really dislike a lot is Volatile, it's 100% downside and it's a really big downside. Slowpoke isn't really a big deal on crafter/artists, and Slothful doesn't matter much for haulers/fighters. All the other traits don't really bother me much, even Psychically Hypersensitive (only really comes into play on the crashed ship part, wear a tinfoil hat and wreck the ship part quickly).
I don't understand why someone would like Too Smart, but not like Very Neurotic, they have a lot in common.
The only trait I really dislike a lot is Volatile, it's 100% downside and it's a really big downside. Slowpoke isn't really a big deal on crafter/artists, and Slothful doesn't matter much for haulers/fighters. All the other traits don't really bother me much, even Psychically Hypersensitive (only really comes into play on the crashed ship part, wear a tinfoil hat and wreck the ship part quickly).

