Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Kaballah

#841
Quote from: MarvinKosh on March 12, 2015, 11:56:28 AM

Er, well, you don't, basically.

I designed the Winter Is Here mod around there being a lack of wood available on the ice sheet. Most of the workbenches (except for Brewing, alas) can be bought in kit version from a trader and unpacked. Or, you can use Prepare Carefully to start off with some of them.

There is also no reason you can't trade for wood.  I'm totally OK with not having access to every damn thing on every map!  :)
#842
Quote from: Stup-krou on March 07, 2015, 10:37:32 AM
Thanks for this mod Wastelander, i really enjoy it.
I didnt encounter any bug or issue with it so far. The only problem i saw is like Asfalto pointed out you cant set a treshold to repair items with -x%. That would be the best thing because my mender tends to waste too much time repairing items he repaired the day before and are still 98% condition.  It seemed like maybe, the mender would go for the best shaped items to repair first.
So if you can implement a damage treshold and repair damaged items first, the mod would be just perfect and 100% efficient IMO.
This would be totally fine, and in fact I think it would be OK if you just made it a hard threshold of 95% or whatever if it's difficult to code it for user input.
#843
This is a really well-done mod and it adds quite a lot of replay!  I hope you get around to pricing traits, if that's possible, because they aren't balanced against each other at all.  Great mod never the less!