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Messages - Jimyoda

#136
General Discussion / Re: A16 Hype
November 04, 2016, 03:52:17 PM
Quote from: O Negative on November 04, 2016, 03:23:26 PM
Dang it, Jimyoda. You beat me to the post! Haha.
I randomly checked his twitter - I don't even have notifications on - and it was posted just 9 minutes prior. I still thought someone might have reposted it before me in that time.
#137
General Discussion / Re: A16 Hype
November 04, 2016, 02:38:40 PM
Oh, my! Cool!
Note that they'll be a bit peckish when they get there!
#139
General Discussion / Re: Impressiveness Calculator
November 02, 2016, 12:49:42 PM
Well done! (There appears to be a typo on the second sheet at M22, should be -0.05?)
What you made there is, shall we say... impressive.
#140
You colony is done? So you've already built your shrine to the void gods?  :P
#141
Cool, that was an interesting read.
#142
Quote from: ChimpX on November 02, 2016, 05:10:18 AM
It's especially annoying when you go through the trouble of constructing tile roads or paths between buildings, for example,  but your colonists refuse to use them,  instead opting for slower diagonal scenic routes through your cornfields.
#143
General Discussion / Re: Sterile Tile and Food Poisoning
November 01, 2016, 11:11:06 AM
Quote from: brcruchairman on November 01, 2016, 02:47:44 AM
This is odd; on that same wiki, on the food poisoning article, it makes no mention whatsoever of cleanliness.
That link to Food Poison Chance refers to the stat of a pawn. The description reads 'The probability that this character will inadvertently poison a meal they cook'. It's not about the overall chance of a meal getting poisoned, although since it's closely related, I referenced room cleanliness.

   The chance that a meal will be poisoned is determined by this stat as well as the room cleanliness where the meal is prepared.

I also referenced it here: http://rimworldwiki.com/wiki/Ailments#Food_Poisoning

   Occurs after having eaten a contaminated meal. The chance of contamination is determined by the cook's skill and the cleanliness of the room where it was prepared.

These discussions are very helpful to reveal points where the wiki needs some work. Keep in mind that WE (including every person that reads this) are the ones that write/update the wiki, not the dev.

#144
Sadly we don't have dosing now, but it should be in A16.
#146
You've mixed up speed and time. More speed = better. More time = worse. The stat is 'aiming time', not aiming speed. So 50% aiming time means the pawn will get the shot off faster than usual. The careful shooter trait gives a pawn +25% aiming time which makes them take longer to shoot.
You're correct about the work speed.
#147
Bugs / Re: Roofs and clothes
October 27, 2016, 02:46:31 PM
Based on a comment from Tynan, he 'refactored the construction priorities so roofs are looked at first'. So expect the mechanics/priority of roof construction to be better in the next release.
#148
Bugs / Re: Roofs and clothes
October 27, 2016, 11:05:42 AM
Your pawn has dementia. She will periodically get the 'wander confused' broken state. Broken pawns disregard allowed areas. Dementia is permanent.
Now comes the creative part of all the possible accidents a pawn could have.

Of course if it's not dementia then we'll need further details. Try following the steps outlined in the stickied thread How to Report a Bug.
#149
Okay. YOUR spaceship is not designed for indoor flying.  :P
#150
Bugs / Re: Very stupid hauling behavior
October 21, 2016, 04:09:12 PM
Quote from: 14m1337 on October 21, 2016, 03:24:20 PM
@Jimyoda: 't wasn't me :) It's Wes who described how to make the pawns do what OP wants 'em to do.
Oops, thanks. Made the correction.