Guys, even a kid with totally no fighting or even "aggressivity" experience could hurt badly someone's limb, by breaking it with a rage kick, by cutting it randomly... I know it sounds crazy but it's reality.
I agree with Cazakatari about limbs that just fall off when reach 0hp instead of having a chance of being badly hurt forever or in need of an amputation. I think this is beacause the game is still in development and there are other trizzillion of stuff to add/improve, plus Tynan is keeping stuff "simple" to not make the game too tedious.
I disagreed the "a bow cannot make you lose a limb" part, even a random rock picked form ground could make you lose a limb with one hit, or kill you... There are quintrillion variables: weapon type, weapon form, where, how, strenght, armor covering the point being hit etc. etc. etc.
I would agree about a better "damage range" for weapons based on more variables (that's already in the game, but maybe it could be improved).
I would agree about some sort of parry/evasion chance based on colonist melee when fighting in melee combat.
I agree with Cazakatari about limbs that just fall off when reach 0hp instead of having a chance of being badly hurt forever or in need of an amputation. I think this is beacause the game is still in development and there are other trizzillion of stuff to add/improve, plus Tynan is keeping stuff "simple" to not make the game too tedious.
I disagreed the "a bow cannot make you lose a limb" part, even a random rock picked form ground could make you lose a limb with one hit, or kill you... There are quintrillion variables: weapon type, weapon form, where, how, strenght, armor covering the point being hit etc. etc. etc.
I would agree about a better "damage range" for weapons based on more variables (that's already in the game, but maybe it could be improved).
I would agree about some sort of parry/evasion chance based on colonist melee when fighting in melee combat.