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Messages - Medio

#16
Ideas / Re: Battle Stations (made simple)
March 17, 2015, 03:34:30 PM
edited.
#17
Ideas / Battle Stations (made simple)
March 17, 2015, 03:10:05 PM
Hello, I love the game. Haven't been able to stop playing it, even in my sleep.

Now that that's out of the way.

Battle stations or a panic button. It would be nice to have a button or hot key which sounds an alarm of some sort (possible build item) that instantly drafts all colonists and sends them to a set position.

For instance:
1. Build Warning Klaxon
2. Default Position for colonist Battle Station (if not set) will be in their beds (sleeping spot).
3. Click on a colonist and set Battle Station. (another button beside the draft/undraft button will appear upon building and installing a warning klaxon).
4. Trigger Warning Klaxon.
5. All colonists are drafted and immediately move to their set battle stations (or bed if not set) unless manually moved.
6. Event happens.
7. Re-trigger Warning Klaxon.
8. All colonists undraft and move out from their current position to continue their priorities.

An example of how to use this is you can have noncombatants go into a "panic room" when the klaxon is triggered that has more defenses, while your combatants get in their firing positions.

If in the future, you want to make it more complex, you can build multiple klaxons and have it so you can assign colonists to specific Warning Klaxons and only the ones assigned will be drafted and sent to battle stations. In this way you can not draft your entire colony, and have multiple Klaxon for multiple regions, or just have specific people assigned fighting while the rest of your colony is business as usual.

It is annoying when I've tried to combat a group with only a few colonists and one of the undrafted walks into the crossfire. It's a bit unrealistic that someone would do this anyway. Also it has happened to me where a colonist is left in draft mode for an unnecessary amount of time because they were left out of immediate sight.
I feel this would go along with the gameplay nicely as it adds to the macromanage (versus micromanaging positions) feel of things.
People who want to continue micromanaging can still do so by just not building or using a Warning Klaxon.