It would be nice for lights to only be used when a colonist entered a room. Perhaps this could be an option for other powered items in a room as well. Having power to items in a space only when said items are being used kinda makes sense without having to micromanage each room/item's power usage.
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#2
General Discussion / Manually Throwing Molotovs?
April 16, 2014, 10:53:31 PM
Ok so apparently holding "F" and clicking on where you want to throw the Molotov no longer works. How do you do this now?
#3
General Discussion / Re: Hydroponics Table Limit?
April 16, 2014, 07:01:07 PMQuote from: Zerkuran on April 16, 2014, 06:55:00 PM
I had a similar issue with my potted plants vs. hydroponics vs. regular farming. If not done yet, try to put more people into farming with priority 1 or 2 and watch if the farming goes better.
I tried that. They are tending to the 10 tables regularly, but absolutely no activity on the others.
#4
Bugs / Hydroponics Table Bug?
April 16, 2014, 01:53:11 PM
I have and enclosed building lit well by sun lamps. This building houses 18 hydroponics tables, however, my 3 growers will only use 10 of them. Why is that?
#5
Ideas / Re: Pray to the gods (aka storryteller interaction).
April 16, 2014, 01:14:00 AMQuote from: StorymasterQ on April 14, 2014, 09:16:03 PM
You're still not remembering Clarke's Third Law. To the colonists, the storyteller is not less than God. It is not to be interacted with, certainly not to entertain the whims and pleads of mere mortals. Case in point, in the programming, moving objects (colonists, raiders, and I think animals too) are called Pawns. They are merely that, pawns. They don't get to appeal anything to the almighty storyteller.
Consider Mother Nature as our own storyteller. No matter how hard you pray to Her, She's not going to dissolve that tornado on your front lawn or discourage those thugs following you at night. Instead, you create technology to cope with whatever She throws at you.
This pretty much sums up my thoughts on the subject.
#6
General Discussion / Re: Hydroponics Table Limit?
April 16, 2014, 01:08:13 AM
Yes, there is power run to them
#7
General Discussion / Hydroponics Table Limit?
April 16, 2014, 12:39:47 AM
I have and enclosed building lit well by sun lamps. This building houses 18 hydroponics tables, however, my 3 growers will only use 10 of them. Why is that?
#8
General Discussion / Stone Flooring over Metal Flooring?
April 15, 2014, 10:03:27 PM
How exactly do you place smooth stone flooring? It doesn't appear it can be placed over metal flooring, but then again, it doesn't look like you can remove metal flooring either.......
#9
General Discussion / Rescuing Downed Faction Members
April 15, 2014, 09:03:17 PM
I had a member from a neighboring faction member who was visiting and got attacked by the boomrat that had gone mad. He lost the melee battle and was incapacitated. I assigned a colony member to go rescue them, but the only option available to was to capture them. The when I did this, I immediately too a hit with that faction and they became hostile. The only other option I could have taken was to leave them incapacitated and let them die.
Perhaps there needs to be an option to gain positive points with a faction if you rescue and nurse one of theirs back to health.
(p.s.: Perhaps this could be moved to the "suggestion" section)
Perhaps there needs to be an option to gain positive points with a faction if you rescue and nurse one of theirs back to health.
(p.s.: Perhaps this could be moved to the "suggestion" section)
#10
Support / [Solved] My Download Link?
April 15, 2014, 06:02:00 PM
How do I re-download my copy of the latest Rim World release version?
#12
Ideas / Display Weapon Equipped
April 14, 2014, 01:01:33 AM
In Alpha 2, you simply had to select a colonist to see what weapon they had equipped. Unless I am missing something, you now have to put them into "drafted" mode to see what weapon they have. Perhaps this could be reverted and also have weapon info in the tab you get when you hover over them.
#13
Ideas / Re: Isolate turrets, so they wont explode.
April 14, 2014, 12:58:10 AM
As frustrating as it it, part of designing your defense is turret placement and defensive set up. There are many things that need tweaking in the game, but I don't believe turrets to be one of those things. They aren't meant to be tower defense turrets.
#14
General Discussion / Re: (Poll) What feature would you like to see prioritized after the next big patch?
April 09, 2014, 10:43:25 PM
I did not see the options to vote for additional events. I am sick and tired of getting attacked by increasingly large groups of raiders before my colonists can even recover from the previous attack. I have stopped "playing" testing because this has become very obnoxious.
#15
Ideas / Re: Auto Defenses Target Identification
March 31, 2014, 01:27:26 PMQuote from: Monkfish on March 31, 2014, 01:22:18 AM
I think the point was that you need to draft some colonists to defend as soon as you get a notification that something's having a wobbler. In the case of boomrats, the "some" changes to "everyone" and "Jesus Christ all my shit's on fire!".
ROFL Yup, that's about it.