Any artists who are fairly capable of making reasonable textures for a rimworld race interested in helping out? Currently got my race's ready to roll and looking for s touch of help to raise the quality
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#2
Mods / Tribal/Medieval overhaul?
May 26, 2018, 08:24:39 AM
I've currently started designing aspects as part of a overhaul focusing on early age mechanics such as knights more early game herbs and medicine and weapons aswell as proper smithing and tanning.
I did want to extend the creation chain of various items such as cheese making and wine.
So for cheese making there would be various types of cheese dependant on the animal and each kind can be crafted into a cheese of varying quality I.e buffalo edam or sheep's mozzarella (I know now that realistic)
I was hoping to do this across a lot of items and 're do the economy so that making money is a tad more difficult and you actually have to use expert crafters to get there and can make large scale dedicated production lines. But I'm wondering if people would like this or think it would do? Or would it be too much micro management
I did want to extend the creation chain of various items such as cheese making and wine.
So for cheese making there would be various types of cheese dependant on the animal and each kind can be crafted into a cheese of varying quality I.e buffalo edam or sheep's mozzarella (I know now that realistic)
I was hoping to do this across a lot of items and 're do the economy so that making money is a tad more difficult and you actually have to use expert crafters to get there and can make large scale dedicated production lines. But I'm wondering if people would like this or think it would do? Or would it be too much micro management
#3
Outdated / [A10] [ModPack] Global Science Mod Pack/Fix V2 ALREADY WOO
May 08, 2015, 07:12:15 PM
This pack is in its early stages, current it contains 3 of the main science mods released for alpha 10. Please suggest any mods you think may be worthy and any ideas you have for the pack. Thanks
Ive just got the second version out, this should make organ and bionics etc a much more linear progression with one table per research advancement apart from organs and bionics. They have separate trees which (hopefully) interlink. Enjoy
(Its now 1 am here so no more yet. Tomorrow work continues)
Glitter Tech
Extended Surgery And Bionics
Expanded Prosthetics and Organ Engineering
These mods if installed side by side don't work and are not compatible however this combination of all three does work and will allow you to get all the features of all three.
Please take into account this thread and the pack are both works in progress however it should be fully functional and i have tested it to a degree.
Please report any bugs so i can fix them rapidly. The mods when combined will usually use many less workbenches and have intertwining research tress making game advancement more realistic, im also looking into to supplementing the pack with personal additions of new power sources and increasing the difficulty of rimworld altogether.
Current Mods Combined
Glittertech
EPOE
Extended Surgery And Bionics
MD2-In Progress
The Link
https://www.dropbox.com/s/50mgc58klhz7cwu/Global%20Science%20Mod.rar?dl=0 V2 The Link
Planned:
Balance between the mods Meh not yet
More mods interacting
Linked research <----DONE
Crossover between them <---DONE
Single crafting table rather then numerous paths <---- DONE
Maybe make it a choice? advancements in bionics prevent synthetic progress etc hmmmm...
Changelog:
Released V1
Bug Fixes, Crafting improvements, Release V2
Credits:
Ykara https://ludeon.com/forums/index.php?topic=10571.0
Minus https://ludeon.com/forums/index.php?topic=7029.0
Sam https://ludeon.com/forums/index.php?topic=5509.0
Ive just got the second version out, this should make organ and bionics etc a much more linear progression with one table per research advancement apart from organs and bionics. They have separate trees which (hopefully) interlink. Enjoy
(Its now 1 am here so no more yet. Tomorrow work continues)
Glitter Tech
Extended Surgery And Bionics
Expanded Prosthetics and Organ Engineering
These mods if installed side by side don't work and are not compatible however this combination of all three does work and will allow you to get all the features of all three.
Please take into account this thread and the pack are both works in progress however it should be fully functional and i have tested it to a degree.
Please report any bugs so i can fix them rapidly. The mods when combined will usually use many less workbenches and have intertwining research tress making game advancement more realistic, im also looking into to supplementing the pack with personal additions of new power sources and increasing the difficulty of rimworld altogether.
Current Mods Combined
Glittertech
EPOE
Extended Surgery And Bionics
MD2-In Progress
The Link
https://www.dropbox.com/s/50mgc58klhz7cwu/Global%20Science%20Mod.rar?dl=0 V2 The Link
Planned:
Balance between the mods Meh not yet
More mods interacting
Linked research <----DONE
Crossover between them <---DONE
Single crafting table rather then numerous paths <---- DONE
Maybe make it a choice? advancements in bionics prevent synthetic progress etc hmmmm...
Changelog:
Released V1
Bug Fixes, Crafting improvements, Release V2
Credits:
Ykara https://ludeon.com/forums/index.php?topic=10571.0
Minus https://ludeon.com/forums/index.php?topic=7029.0
Sam https://ludeon.com/forums/index.php?topic=5509.0
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