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Messages - omatkoicorko

#1
Hi, im pathetic when it comes to make graphics. So i need to ask for help. Is someone here that could make me an armor similar to armor in attachment?

Cheers
#2
bump
#3
you didnt get an idea right? its about to create roof over such place or drilled room in mountain to prevent enemy drops but at the same time it would allow player drops to fly through it
#4
hi,

do you remember airwolf tv series? base for it was inside of mountain. but without roof, so i was thinking, like bases in Rimworld inside mountains are so popular:
if you have base inside mountain and you want pods or you have SRTS Expanded mod which is awesome, you need to have unroofed space inside mountain. but that also possibility for computer to throw drop pods there. so you are not save and whole idea of mountain base disappear. but if we have roof that prevents from drops and it would open and close automatically after ship starts lands / our droppods start etc.

and base would be save
#5
indeed, but they were fun, and i wish to see vehicles again
#6
thanks but you didnt catch it right? i have doors Expanded and except one gate and jail door there is nothing for medieval game
also i have armor expanded that adds way less for medieval than for industrial and spacer, and its not so great unfortunately compared to medieval times mod
#7
hi,

we have quite a number of medieval mods, but none of them adds cool Neutral / Human Gates. warhammer dwarves mod adds currently broken gates, but they are dwarven. there was lord of the rings, but same here, Dwarven and Elven Gates, no similar but human or Neutral graphic Gates.

also there is plenty of industrial and spacer armor mods, but not many medieval fantasy armors, like from witcher i.e.
maybe someone talented with take care of this i hope

cheers
#8
hi,

just got attacked by civil APC each with machine gun and machine cannon... ultra fast indeed, no to mention that ultra dmg 150 per shot and destroyed everything... all def that i ahd. only one APC so arent guns too OP now? i mean burst of 300 bullets every .30 of second is out of any control
#9
hi,

pirate truck had inside two pirate tanks ;) quite a surprise
#10
so i can download newest version [v0.8b.2] and it will work with and without CE?
#11
log that i have posted yesterday in some point cause freezes as game is counts this over and over. after i destroyed vehicle via dev mode, everything started to work normally

edit: mod combat readiness do not work well with vehicles, after i removed it, game works even smoother ;P
#12
Mods / question - any reform caravan timer mod?
September 15, 2019, 05:12:54 PM
hi,

any option or mod for adjusting this time counter? sometimes it is to much of things to deconstruct in enemy base
#13
Quote from: Hjkma on September 15, 2019, 03:48:34 PM
Potato211, you must compile a dll called O21VehicleFramework.dll and put it in the Mods\[O21] Vehicle Framework\Assemblies\ folder, replacing the existing file there. This is done through Visual Studio or any existing C# compiler, no text editors are suitable here.

In case you still have difficulty compiling, here is a modified dll with variable that I set to 0.01f, just to avoid starvation if I forget the pawns in the vehicles. Just keep in mind that I'm not going to upload a new modified dll, every time as soon as the framework update comes out, you have to do it yourself.
or maybe talk to mod author to address that issue?

question from me and observation.
only driver can be part of caravan? as when i formed caravan and uploaded pawns inside as passengers, APC was waiting for them to be unloaded in order to move from map. also while forming caravan, APC with driver moved to storage for items, it wasnt waiting at caravan gather point.
and using all pawns in APC makes travel faster on world map?

ps. i have to admit that low needs thing is really annoing

regards
#14
Quote from: NinjaSiren on September 15, 2019, 01:45:38 PM
try to overwrite files or delete previous files and recopy the new one. And make sure this mod is the last mod you got in your mod load order.

edit: Bug.
edit2: if you install fluffy, it will breakdown. but its not yet fully implemented.
i did it, didnt work, also mod is at the very bottom of my mod list
#15
hi,

i cant assemble parts... progress bar is showing up but its 0% all the time. i had it in 0.7e ver and in newest one. i dont use CE

edit: also i have seen raid with ATV and truck without drivers... is this feature or bug?
edit2: does vehicle might be broken like any other machinery in rimworld? cuz im using Fluffy Breakdowns and i can see how slowly his maintenance is droping...

System.NullReferenceException: Object reference not set to an instance of an object
at CRC_Reintegrated.ArmouryUtility.GetColonistArmouryPoints (System.Collections.Generic.IEnumerable`1<Verse.Pawn>,RimWorld.IIncidentTarget,single&,single&) <0x00459>
at CRC_Reintegrated.MarvsStoryTellerUtility.CombatReadinessPoints (RimWorld.IIncidentTarget) <0x0006f>
at CRC_Reintegrated.MarvsStoryTellerUtility.Prefix (RimWorld.IIncidentTarget,single&) <0x00020>
at (wrapper dynamic-method) RimWorld.StorytellerUtility.DefaultThreatPointsNow_Patch1 (RimWorld.IIncidentTarget) <0x0005e>
at RimWorld.StorytellerComp_OnOffCycle/<MakeIntervalIncidents>c__Iterator0.MoveNext () <0x0026d>
at RimWorld.Storyteller/<MakeIncidentsForInterval>c__Iterator1.MoveNext () <0x00443>
at RimWorld.Storyteller/<MakeIncidentsForInterval>c__Iterator0.MoveNext () <0x001ce>
at RimWorld.Storyteller.StorytellerTick () <0x00105>
at Verse.TickManager.DoSingleTick () <0x00610>

Verse.Log:Error(String, Boolean)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)