Good to hear it, its nice mod, i wish i have it now in 1.0 one request from me. Update sprites of it. Make some futuristic dropships, similar to orca from c&c. I believe one guy did somethig similar on page 29 of this mod.
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#16
Outdated / Re: [A17/B18] Orbital Hubs United - Dropships 1.2 (14.02.2018)
August 25, 2019, 05:16:29 AM #17
Mods / [mod request] Stealth
August 24, 2019, 05:47:46 AM
Hi,
So is there any way to make a Stealth mod, that will allow to go invisible for enemy eyes? Something like that would be awesom when attacking enemy base, so mortars wont shoot you at the moment when you enter map. That also could introduce silent kills, silencers etc.
So is there any way to make a Stealth mod, that will allow to go invisible for enemy eyes? Something like that would be awesom when attacking enemy base, so mortars wont shoot you at the moment when you enter map. That also could introduce silent kills, silencers etc.
#18
Unfinished / Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
August 20, 2019, 07:51:18 AM
hell yeah! its time to start new game
#19
Unfinished / Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
August 20, 2019, 06:02:00 AM
hi,
may i ask for a status of mod? last time it was unplayable, how its now? also, do they run like animals? or standing in one place when not used, as it should. i waiting for this mod!
regards
may i ask for a status of mod? last time it was unplayable, how its now? also, do they run like animals? or standing in one place when not used, as it should. i waiting for this mod!
regards
#20
Ideas / Re: Vehicles
June 19, 2019, 05:59:52 AM
indeed i was suggesting it months ago, and im doing it each time on steam and here... i believe that land transport is needed in this game, as we have transport for medieval games, we have transport for future tech travels. but nothing in the middle. i really wish that they implement it.
#21
Releases / Re: [1.0] Clutter ("Was i a squieerl ?" December 20, 2018)
June 15, 2019, 05:00:43 PM
Furniture is all what we are waiting for, it was so great
#22
Unfinished / Re: [WIP] [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
April 23, 2019, 04:57:46 AM
so please explain me one thing... you said that "- Colonists could not go out of the vehicle because of some JecsTools problems, until JecsTools CompVehicle is not finished this will never be fixed." so we cant use vehicles anyway.
so mod do not work as it should right?... also you mentioned animal AI. did you implemented it? so vehicles are running form place to place? like animals?
regards.
so mod do not work as it should right?... also you mentioned animal AI. did you implemented it? so vehicles are running form place to place? like animals?
regards.
#24
Mods / [request / question] eat spoil food priority
February 25, 2019, 12:29:43 PM
is there any mod, that will force pawns to eat food that will spoils faster than other? so when we have food that will spoil in 1 day and 4 day, they will eat food that will spoil in 1 day before anything else
#27
Mods / Re: [request] Witcher armor
February 02, 2019, 02:55:00 PM
Its really nice but i think that there is a little bit too much of black border. It could be thinner, what do you think?
#28
Releases / Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
February 02, 2019, 06:59:43 AM
So mod is dead? No more support?
#29
Mods / Re: [request] Witcher armor
February 02, 2019, 06:40:27 AM
Wow! Great job! It looks so good i really like it, it looks like it has that skirt. Cant wait for more