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Messages - rsdworker

#31
looks very good i downloaded a do not disturb mod - its useful for it
#32
Quote from: AaronRStanley on September 09, 2015, 05:37:43 PM
After double-checking, Vent, Active Vent, Small Cooler, and Medium Heater are not able to be placed. Everything else as far as heating and ducting are able to be placed.
which version you on? - if you cant place vents etc - check that you have updated rimworld and CCL
#33
Quote from: Latta on September 08, 2015, 07:27:57 PM
Turn off your god mode if you are using it.

well its there - when its not in god mode - the second medium heater has no image
#34
i like report the bug - i see two medium heaters in menu - that is wierd
#35
Outdated / Re: [A12] Community Core Library (v0.12.0)
August 27, 2015, 08:41:15 AM
hello - where i do put user CCL in? - there was no instructions found on page or in zip so i am sure this goes in mod folder
#36
looks useful for emergencies what about fire Extinguisher holder on wall or on floor
so i hope this would be updated for A11
#37
General Discussion / Re: RimWorld change log
March 24, 2015, 04:39:25 AM
i love it but we could set as group or individual - example group of prisoners would have group timetable - something similar shown here - prison architect has group timetables - for that group of prisoners
example - i create colonists group A (mining) and assign the individuals to group and set 0 to 6 as sleep then 7 to 8 food then 9 to 12 - Mining then 12 to 2 - fun time then 2 to 6 - Mining work then 6 to 7 (food) then 7 to 0 fun time (no work)
also night shifts would be ideal - sleep in day and work in night example 24 hour medical room staffed by four doctors who iding around in medical room for emergencies or any such
so one doctor works from 6am to 12pm then shift swap other doctor comes on duty at 12pm to 6pm then swap other doctor so night doctor works from 6pm to 6am
also days would be factor as well - on saturday and sunday - no mining work or any work expect food cooking and medical and any emergency repairs
#38
very useful for my people
#39
i liked it but i prefer big pack for some people wanting a one pack to install in
#40
Support / download is broken
February 18, 2015, 03:16:30 PM
i got email saying rimworld was updated but when i tried to download the windows version

This XML file does not appear to have any style information associated with it. The document tree is shown below.
      <Error><Code>NoSuchKey</Code><Message>The specified key does not exist.</Message><Key>RimWorldAlpha9Win.zip</Key><RequestId>45E9E08765AC02E5</RequestId><HostId>0f3cH7Xbvq8BYhse12ThGdfiW/V/KC7pdqXlDNADdcYYEhW/nERNhDeCrSfUI/UQ</HostId></Error>
#41
General Discussion / Re: Changelog Question
January 14, 2015, 06:51:51 PM
i usually divide some zones - for example i put freezer one side and one side non freezer foods (chilled)
but i don't understand why - It is no longer to possible to create or have non-contiguous zones was needed
#42
problem is we need timer for cyrosleep so when all is in them - game won't end (No dialog) so example set day/month/time Or season
#43
Voted it its great
#44
Ideas / Re: Material properties
November 29, 2014, 02:08:04 PM
Quote from: Gabriel_Braun on November 29, 2014, 01:59:14 PM
"Items and people will now burst into flame if in an extremely hot room."


Could you possibly expand on this idea Tynan by adding properties to stuffs?

While steel melts at around 1,370�C it begins to lose its strength at a much lower temperature and in fact Steel can be elastic at 538�C.  Also materials lose structural resistance to stress fracturing at low temperature while becoming more rigid thus leading to fatigue

some materials are fire proof eg conrete walls which won't burn down very easily at high temperutes - derby fire in march went high temperatures but the stucture was maked by Conrete meaning its impossible to damage very easily and its slow decaying when abandoned
#45
Ideas / Re: Utility control for air and water? (vents)
November 20, 2014, 06:38:41 PM
Quote from: Laos on November 20, 2014, 06:26:38 PM
I noticed at some screenshots that users were beginning to use coolers, which subsequently pull heat out of one room or area and bring it to another.

With this in mind, if you have a freezer in a cave, but want to be able to move that hot air out of the cave or more evenly distribute it, in a sci-fi situation we have vent systems, often in the walls and ceilings, to move such hot air out.

With this in mind, what are the thoughts on perhaps adding "air vents" to the "conduit" feature, allowing you to stream air from a cooler to the outside, where you can put a vent fan or something along those lines.

I'd post this to the suggestions area but since this is alpha-related stuff I'm just leaving it here as food for thought. Ultimately I also imagine water may become a factor for moving, so electricity, water, and air heat/cooling would cover the basics of a conduity or movement.

Alternatively being able to lay "piping" on the ground to lead from a room to an outside / other area could be ideal, especially if "green rooms" will now require higher temperatures to more effectively grow plants. Essentially you could use the heat from that room to assist in heating other rooms, adding to the efficiency of your faciliy.

Thoughts?

i had same idea which was suggested in https://ludeon.com/forums/index.php?topic=7389.0 - its refers to vent systems