Please, nothing says "get out before it's to late" like a wall of text. Try to keep it small and on one subject, makes discussions easier to follow, and we wont end up discussing the same stuff on multiple topics.
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#137
Bugs / Single people raids displaying "x are fleeing" after the only raider is downed
December 13, 2016, 04:54:35 PM
This has been a small annoyance for a long time, pre A16. Displaying a message saying that people are leaving is a lie, since no raider is capable of doing so...
#138
Ideas / Re: Hauling suggestion.
December 13, 2016, 04:49:49 PM
For hauling this seems to be a good idea, but it could increase computing in a large colony to the point that you would almost be forced to turn it off.
#139
Bugs / Re: A16 unstable
December 13, 2016, 04:39:34 PM
Something must be wrong with the pawn creator. Could be that a parameter has slipped into the pawn defs?
To Tynan: look into the Mechanoid attack defs and pawn creation
To Tynan: look into the Mechanoid attack defs and pawn creation
#140
Bugs / Re: [0.16.1386] Cryptosleepers force AI base surrender
December 13, 2016, 04:36:27 PM
Removing presence would be the most balanced thing, and you could make great histories by having wounded people being left behind in an animated state until you return with full vengeance!
#141
Ideas / Re: Wild and Wacky Biomes
December 13, 2016, 04:33:16 PM
Gather a group of modders and have a go at it boiis. Many mods in the past added the biomes we current see in the game and tried to make a new gameexperience.
#142
Ideas / Re: Mining camps/ second bases
December 13, 2016, 04:30:41 PM
Maybe just set some number of resources to come back to the main base (or settlements), based on the amount of settlements, no simulation required.
#143
Bugs / Re: (A16.1386 Unstable) Growing Zones and Enabled Sowing
December 13, 2016, 04:24:35 PM
The AI will clear the spot for future use. (the game toggles them to be cut when they are in the way of something).
Would call this a feature more than a bug, but maybe adjust the priorities to make it more smooth about when to cut down in a zone.
EDIT: Maybe a "allow clearing" button should be added? (to much micromanaging?)
Priority very low.
Would call this a feature more than a bug, but maybe adjust the priorities to make it more smooth about when to cut down in a zone.
EDIT: Maybe a "allow clearing" button should be added? (to much micromanaging?)
Priority very low.
#144
Bugs / Re: (a16 unstable) UI scale change crash bug
December 13, 2016, 04:21:59 PM
Sounds like the perpetrator, as for now, disable 4X until someone requires it?
The unclear problem has to do with the way monitors draw stuff on screen, when the image is enlarged, the screen fills in with pixels that mix with others, the alternative is ugly and not something we would want.
For anyone wanting to look into it: https://en.wikipedia.org/wiki/Image_scaling
The unclear problem has to do with the way monitors draw stuff on screen, when the image is enlarged, the screen fills in with pixels that mix with others, the alternative is ugly and not something we would want.
For anyone wanting to look into it: https://en.wikipedia.org/wiki/Image_scaling
#145
Bugs / Re: (A16 unstable) Item reservation.
December 13, 2016, 04:16:13 PM
Ai beahviour from early alphas, should probably be addressed soon, but not a fatal error or game breaking bug. Advice: have hauling as a lower task (until someone makes a mod / the Ai is improved).
#146
Bugs / Re: (A16 Unstable) Select launch group doesn't work
December 13, 2016, 04:12:40 PM
Seems like a more probable reason for this to happen, human errors, mabye make it more clear that this is something you should do. Carity
#147
Bugs / Re: (A16 unstable) - Crash on "Save and quit to menu" in permadeath mode
December 13, 2016, 04:03:29 PM
Resolution, UI scale and windowed/fullscreen has no effect on the issue (unable to check ALL the different variations du to there being many thausands of them) But with a few different reproduces of the bug it seems like this is the case.
#148
Bugs / Re: (a16 unstable) UI scale change crash bug
December 13, 2016, 03:59:34 PM
Finished with full testing, reprodusable on all resolutions and fullscreen and windowed alike.
(just to make sure we weren't missing anything)
(just to make sure we weren't missing anything)
#149
Bugs / Re: (a16 unstable) UI scale change crash bug
December 13, 2016, 03:54:42 PM
Oh, yeah, it's probably cause of my "low res monitors", a 4k tv would need this to work. (3.5X should still be enought
)
)
#150
Bugs / Re: (a16 unstable) UI scale change crash bug
December 13, 2016, 03:50:20 PM
NO, after X1,75 it becomes unusable to me, and I cant think of a reason why it should help in any cases, the X3,5 will do plenty
testing now if it does the same if i start a new game with a non 1X UI scale
.
NOTE: When the game goes to the "local" world (not world map) the game window does some wierd rescaling. Should not be a problem (just enlargening the window fixes it)
Settings:
Windowed and UI 1.25X
testing now if it does the same if i start a new game with a non 1X UI scale
.
NOTE: When the game goes to the "local" world (not world map) the game window does some wierd rescaling. Should not be a problem (just enlargening the window fixes it)
Settings:
Windowed and UI 1.25X