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Messages - hector212121

#316
Ideas / Re: Better Game Ending
June 25, 2015, 08:13:50 AM
Raids have already been suggested many times.

Maybe a big old Mind Control Antenna that takes 10000 work to complete, and when you start construction every faction sends enemies to attack you? :3
#317
What if there's a chip-type thing that they use for the automated doors rather than motion sensors? Chip collars.
#318
Ideas / Electrical Traps
June 25, 2015, 07:48:40 AM
Basically, traps that automatically rearm and don't target colonists.
#319
Ideas / Re: REEEEEEAL SHIEEEEEEEEALDS
June 25, 2015, 07:20:45 AM
Quote from: keylocke on June 25, 2015, 06:36:19 AM
my opinion about this is that since personal shields (the energy one) are mostly used against projectile weapons (i think they're useless against melee), real shields would provide protection for melee battles.

this would allow brawlers to equip shields and go out to hunt animals with better chances of avoiding injury.

Yes, exactly.

Let's say that shields have a % chance to intercept(whether or not it defends against anything) melee or ranged weapons, then a % deflect(no damage) physical projectiles/strikes and otherwise absorb a % or flat amount of damage. Energy projectiles would be flat-out absorbed by the shield if intercepted but the shield would take the full damage and possibly, if wood, catch alight.
#320
Ideas / Re: W.A.S.T.E.
June 25, 2015, 07:14:31 AM


Did someone say a shit demon? ;)
#321
Ideas / Re: Your Cheapest Ideas
May 28, 2015, 11:17:32 AM
How about limb quality?

A Awful bionic might be 75% effectiveness, while a Legendary pegleg('crafting' stat would be Medicine for that, or perhaps you'd have Installation quality and so you'd ALWAYS end up with Medicine determining quality) would be the same 100% that a normal leg would be.

You already have a quality system, though admittedly I don't know how long this might take to code.
#322
Mods / Modreq: Energy Drinks
May 22, 2015, 07:16:08 PM
Basically, a consumable like beer or chocolate, except instead of instant joy, instant rest.

Maybe with a mood debuff "horrible taste" or something?
#323
Can you upload a version WITHOUT ANY DOTS IN THE NAME?

My mac is recognizing it as a unrecognizable file extension.

:P
#324
Ideas / Re: Your Cheapest Ideas
May 19, 2015, 08:09:57 PM
....

Might I suggest having a red "unburied colonist" thing?

I can't find a dead dude and it's cheesing everyone off.
#325
Actually, MAI and 'bots fall under humanoids.
#326
Ideas / Re: Your Cheapest Ideas
May 19, 2015, 05:13:49 PM
So does keeping things indoors.
#327
Ideas / Re: Your Cheapest Ideas
May 19, 2015, 05:05:45 PM
Maybe make equipment racks make things unsellable if that isn't done already? I don't use them right now cause they seem useless atm
#328
If they're downed.

I used Pila. Enough damage to kill them outright.

Also, they make good 'torpedoes' ;) just toss them at enemy mortars a few dozen times and they'll destroy them eventually(either by blowing them up by being downed or by idiotic enemies using grenades)

Another note:I can't place recharge stations for Mai...
#329
Stonebush+Glittertech=Growable Silicon...

...

I am ok with this.
#330
Miiiinor thing.

You can repeatedly murder cleaningbots for steel.