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Messages - Quasarrgames

#241
I have a mod. It's almost finished. It adds a few more guns into the game. I was thinking of releasing it. I'm just wondering what i need to publish it. Do i need a source code or a change log or some type of accreditation or something, or can i just compress the file and put a download link through google drive, and post it in here along with a little description?

THANKS A BUNCH! :)
#242
Stories / Re: Grim: The Last Colonist
April 27, 2014, 01:07:15 PM
Day 081:

A lot has happened over the last few weeks. The raiders attacked again. There were only two of them, an' i captured one when the battle was over. His name is George. I still don't know how to convince him to join the colony, but i was getting lonely again, an' i just wanted to have someone else around. I dont care about how many darn potatoes he eats.

A fire burnt half the greenhouse down. Crud. I wasn't using it anyway, but when i have to, ill have to build it all up again, an' that's gonna be a real pain for me.

I also made a couple more autoturrets. the raiders are probably still recovering their numbers, but when they do, i REALLY don't wanna be facing dozens of them on my own.

For security, i also sealed up the back door. That's right, i sealed it. Under a 6 foot thick stone wall. No son of a mitch raider is ever getting through there again!

The hooligans from strengths desert are starting to visit again. For some reason, they're all really ticked off. They're giving me all these dirty looks an' stuff. I tried to ask them why they're so mad, but they wont even talk to me. Weird. I just hope they don't get hostile all of a sudden.
#243
Stories / Re: Hello. Have you seen me?
April 25, 2014, 11:37:37 PM
I believe i have in fact had her as one of my colonists.

During the battle of the back door, as it would later be called, Tail charged headfirst at the pirate raiders who busted through the back door of my colony. She charged headfirst at the enemies for some stupid reason. The raiders opened fire on her, hitting her several times. when she was almost at the raider's cover, she finally came to her senses. She turned around to run back to the defensive group of colonists, and then a bullet busted through the back of her head and came out the other side.

Only one colonist survived the battle; his name was Grim.
#244
Ideas / YAAAAAAAAY! 8D (I think)
April 24, 2014, 08:14:13 PM
Just read the changelog today. Saw this:

April 23
Started designing and implementing region graph to be used for reachability determination, hierarchical pathfinding, room finding, danger detection and spatial markup, closest-object search, and potentially other purposes. This is a major project.

and this:

April 24
Got region graph working in first version with regions linked by portals and edge spans. Needs optimization and integration into various specific problem solutions.



Correct me if i'm wrong, bu this looks an awful lot like an idea i suggested in the past:

SECTORS!


Basically, i think there are going to be other playing fields like the one we all play in now, but they will be connected at the edges and people can travel between them!

YAY!

(not sure if this is really what it means though)
#245
Stories / Re: Grim: The Last Colonist
April 23, 2014, 07:45:56 PM
Day 063:

I let the prisoner free. I know i said i didnt want to, but i figured he was just gonna be a drain on the food. I have enough food for a couple weeks stored, but the devil will have a snowball fight the day i start gardening. Ugh.

Anyways, the prisoner practically bolted out the door. I was really surprised how eager he was to go out into the wasteland. I guess it was better than slowly starving to death, which was what he thought he'd do.

I was really startin' to lose faith in the colony. I guess it was all the bodies i had to step over to cook my meals. Maybe it was also the fact that Murray was still lying where i left her, looking so... disturbed that i was afraid to touch her.

It pushed me to the brink of my sanity, seeing everyone just lying there. Some with limbs lying on the other side of the corridors, some with organs an' eyes dangling out. I've killed hundreds of people, maybe even thousands, when i was in the "special forces" back in the day, an' it never fazed me, but i guess every man has a breaking point. An' i had reached mine.

One day, i decided it wasn't worth it. I decided the next day i'd lie down in one of the open graves, put my shotgun barrel in my mouth, an' pull the trigger.

However, that night i had a dream. I had a dream that Wheatles, Murray, an' the rest of my friends were hovering over me, watching me.Then Wheatles spoke. The only words he said to me were:

"Grim, never give up Hope."

Then i woke up.

Wheatles wasn't just talking about me; he was talking about the whole colony. The colony was called Hope. At first i thought the name was silly, but now i understand. Everyone here was crash landed on a hostile alien world with little provisions an' an even littler chance of survival. The only thing they had left was hope. That was what the colony was built on. That's why so much time, so much energy, so much feeling was put into the colony. Because of hope.

If i died, it would all be for nothing

An' i couldn't let it be for nothing.
#246
Stories / Re: Grim: The Last Colonist
April 23, 2014, 05:33:33 PM
Day 060:

I gave the prisoner some food. I didn't want to constantly be hearing him bawl his brains out as he starved to death over the next few weeks. An' i didn't think i could just let him go, he's the only awake companion i have in the entire colony, even if he's a pretty crummy guy an' he's starting to lose faith in me keeping him alive. I don't blame him for losing faith. I'm starting to do that too.

Then i figured i'd go an' say my last goodbye to Wheatles. Might as well be there when he finally died.

But i got there too late.

Ive never seen a guy who looked more peaceful. I looked like he was asleep. But his face was pale and cold.

At least he wasn't in pain anymore. His bullet holes finally stopped bleeding.
#247
Stories / Re: Your Best Screenshots
April 22, 2014, 10:13:27 PM
Oh ok nevermind  :P
#248
Day 058:

Today my whole world fell apart.

It was just meant to be a normal raid. Same old hide behind the sandbags and pick 'em off when they get too close. It was always flawless, an' I always loved it. When i rushed into the gauntlet (that's what i call the big entrance room with turrets everywhere) with the other colonists, the old hooligans from the town Desert Strength came by. They weren't our friends, but they hated the raiders as much as we did, an' they figured they'd help us and get some fresh heads for their trophy collections. However, when i got to my position, the guy in charge, Shrike, i think her name was, told everyone to quickly go to the back door. I was suspicious about why she'd tell us to go to the back door. Someone had bolted it up. There was no way anyone would get through, if they even noticed it. I stayed with the hooligans an' picked off the raiders. Strange, i thought there'd be more of them. Then i heard an explosion, and a bunch of gunshots coming from the back door. I waited 'till the gunshots subsided. I don't know why. It was the worst mistake i could make. When i came to my senses and charged to the back door, there were raiders all over the colony! I got slugged in the shoulder a couple of times, but i didn't even notice. As i wheeled around the corner, i saw the twisted husk of an autoturret, an' the back door was busted open.

An' it hadn't been bolted shut.

all my friends. Lying on the floor. Dead. Well, Wheatles an' Murray weren't completely dead, but they were bleedin' out pretty bad. I tried to carry Murray back to the beds, where She'd be safe.

She died in my arms.

On my way back, i picked off a couple of raiders with my pump shotgun. Made sure i could see the whites of their eyes before i splattered their brains on the walls. The randomly placed anti-drop pod turrets picked off a few more, before they exploded. I carried Wheatles back to his bed, then i killed as many raiders as i could. I even knocked one unconscious an' captured him. Eventually the sight of their dead friends made them sick enough to leave, an' i walked back to the beds. Alone. I was the last one.

Day 059:

I woke to the sound of an explosion. It was one of the Autoturrets blowin' up at the gauntlet. Two more raiders had shown up overnight. Came back to finish the job, eh? Good thing i left the autoturrets on overnight.

I went to check on the soldier i had captured. Found him dead on the bed. Must've slit his wrists overnight. Then i went to check on Wheatles. He's not doin' too good. Still hasn't woken up, an' i don't now how to feed him when he's asleep. I wish i was a doctor. Then i could fix him up. But i'm not a doctor. Heck, i can't even put on a friggin' band aid! There's also another prisoner from before. He kept askin' me what happened last night. Darn it, i wish i could talk to people, an' i wasn't so friggin' shy. 

I can't mend Wheatles, an' i can't recruit the prisoner. Soon they'll both die. I guess i really am all alone.

I'm all alone.


{HOPE YOU LIKE IT! MORE MAY BE COMING SOON!}
#249
Stories / Re: Your Best Screenshots
April 22, 2014, 09:09:24 PM
Without credit? that's kind of too bad.

But hey, if it means i get my pictures featured on the official website, it's all good :)
#250
Stories / Re: Most raiders at one time I have had
March 19, 2014, 04:22:42 PM
Can we get a zoom-out screenshot of the whole colony please? Would love to see the entire anti-raider setup.
#251
Ideas / Sectors!
March 19, 2014, 04:10:17 PM
I don't know about anyone else, but having only a 200m x 200m space to build a prospering colony seems a little small to me. I think that the game should give you more room to expand and explore. maybe to go on expeditions or find ruins or other colonies or something! but with the current land sizes, and the fact that expanding them lead to MASSIVE performance issues, might i suggest something else:

Sectors!

Maybe the world could be cut into little square chunks the size of the normal playing area, or maybe even smaller. People could travel across the borders to different sectors, but a sector would only register if you were playing in it. Sectors could start out as unknown, and you would have to send a person to explore them. perhaps they could find old ruins, or crashed spaceships, or entire colonies that belonged to other factions.

in my opinion, this would open the doors to many different things, like scouts, vehicles, other factions to negotiate with, taking over bases, and other stuff that you can probably think of but i cant!

I don't know if this idea makes sense, but i think it would be really cool! :)
#252
Yes. I know this may be slightly ironic, but:

video game consoles maybe?

Wouldn't be unrealistic. Just a rewired comms console.
#253
Ideas / SCHYTHERS!
March 16, 2014, 12:26:58 PM
I was browsing through the list of raiders, you know, trying to find something to mod, when i came across this class of raider called the "Schyther". Apparently they're these mechanoid raiders with MINIGUNS and something like 350 health.

So basically a massive freaking terminator.

TYNAN I KNOW WHAT YOURE UP TO. PLEASE add these in alpha 3! They sound so amazing!
#254
Help / Re: How do i edit an XML file?
March 15, 2014, 06:21:49 PM
Thanks you guys! This fixed my problem.
#255
Help / How do i edit an XML file?
March 15, 2014, 05:30:31 PM
I'm sorry, i know this sounds like a stupid question, but how do i edit an XML file? I want to create my own mod, and i got as far as opening the XML file i wanted to modify on the internet, but i can't seem to be able to edit it. do i need to download something?