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Messages - Quasarrgames

#31
Ideas / Re: Roomba/Farmba bots
July 02, 2015, 11:17:20 PM
Yes plz
#32
Stories / Re: Broken
June 29, 2015, 10:45:28 PM
That was so deep. And so well written. Wow. :)
#33
General Discussion / High beauty expectations
June 29, 2015, 09:16:45 PM
It seems like colonists' beauty expectations are quite high (on challenge mode at least). For instance, bushes have -1 beauty, and are thus considered ugly. Don't people specifically plant and trim hedges because they look pretty? I suppose that's only a trait of our urbanized societies, but still, something to think about.
#34
Ideas / Silly Stupid Colonists
June 29, 2015, 06:26:17 PM
Sometimes my colonists do such silly and stupid things that i just can't help but wonder "What were they thinking?!"

Here are some examples:

Forbes: AAAAAAAAA the prisoners are berzerk!
Griffin: OH NOOOOOO
Me: Guys just get out of there if they're berzerk!
Griffin: but i wanna finish wardening this guy...
Olesya: Time to go to the prisoner room!
Me: Are you insane?! There's 4 berzerk prisoners tearing each other apart in there!
Olesya: I'll just calm them with the power of friendship!
Me: *Sigh* [DRAFT]

==========================================================

Forbes: I'm Hungry
Me: Don't eat that raw rice
Frobes: But i'm hungry!
Me: But you'll just get grumpy afterwards!
Forbes: But i'm Hungry!
Me: But Grunt is making you a meal right now!
Forbes: But i'm HUNGRY!
Me: Consume the friggin simple meal.
...
Grunt: Did you like that meal?
Forbes: Oh yes it was very delicious!
Grunt: I have another meal for you...
Forbes: Oh thanks but i'm already full-
Grunt: ... and It's a KNUCKLE SANDWIIIIICH!
/Grunt, Empath has gone berzerk!/
Forbes: AAAAAAAA WHY ARE YOU PUNCHING MY TOES?!
Grunt: HRRRVRRDRRRBRRRNRRLRRYRRJRRRGRRRBLRRRR


Do you have any funny colonist dialogue like this? :)

Edit: OH NO WHY DID I PUT THIS IN THE SUGGESTIONS PAGE WHOOPS!
#35
I wanna try making a mountain base that's buried so deep that sappers won't be able to penetrate it. I'm not sure how deep that is, though. Does anybody know how many blocks sappers will mine/blast through before they call it quits? :)
#36
General Discussion / feedback wanted
June 26, 2015, 03:50:08 PM
So i had five colonists, then a huge raid came along and killed 3 of them (in rather stupid ways). They were really good colonists too. Now i have two not very good colonists left. Not sure if i should redo the raid or keep going. What would you do?

i dont know how to do polls...
#37
General Discussion / Re: HOW?!
June 26, 2015, 01:53:30 PM
Sorry if it seemed like i was complaining.
#38
Ideas / Re: Your Cheapest Ideas
June 26, 2015, 11:46:27 AM
More scifi weapons!
A heavy plasma launcher for colonists, a railgun, a laser sniper, stuff like that!

Also, luminous plants would be cool.
#39
General Discussion / Re: HOW?!
June 26, 2015, 09:17:38 AM
I play on randy normal. For my last colony I got a large raid, and one raider had an incendiary launcher. Colonists got infections, but i couldn't treat them because the whole base was going up in flames, so i spent a whole day firefighting, and then even though the colonists all got adequate treatment, 60% of them died of infection. The problem could have been avoided with more defenses to kill the raiders before they did any damage, but i realised it too late.

For my previous ice sheet colony, i didn't make enough hydroponics, and everyone started starving. They all went insane from the -25 mood and started beating each other up, and before they could even be treated, they went insane again! Eventually they all died from cumulative bruising at harvesting time.

And yes i think i might start just savescumming from now on. Beofre i had a rule where i could only savescum once per major event, but now i think i'll just to no holds barred until i get better at predicting outcomes.
#40
General Discussion / HOW?!
June 26, 2015, 08:48:16 AM
How are a lot of you guys so successful with this game? Everything is always screwed to bits when i least expect it, and no matter how hard i try, there is always something i miss which snowballs and becomes horrible! It's really starting to get on my nerves. I've never had a colony that lasted more than two years, and i've been playing this game for one and a half!

So, how do you guys run your colonies? is it just the odd one out that succeeds, or is there a special strategy, mindset, or something else to use?
#41
what would you guys say to some flame-resistant firefighter suits that slow movement in exchange for increasing a person's max temperature for firefighting?
#42
Ice sheet biome, -57 celsius outside, heavy snow everywhere. I don't know how to build a snowman, though. Or how to make my colonists go stargazing. Do they do it on their own, or do i have to put down a blueprint for a snowman or something (can't see any)?

probably a stupid question, but could somebody please tell me? :)
#43
Oh, boy can i contribute to this thread!

A colonist died of a disease that they were 99% IMMUNE TO.
Darn the 1%...

A berserk colonist was beaten to death by his fellows who were trying to subdue them... because for some reason they didn't think to just hold him down and tie him up...

In fact, my whole colony eventually died these ways. They didn't have enough food, so they starved, so they went berserk and beat each other up, and before they could get more food or even heal, they went berserk again! Eventually they all died of untreated infections and cumulative bruising, at about the same time that all the crops became ready to harvest.
#44
General Discussion / growing secret
June 24, 2015, 10:39:23 PM
I'll let you in on a secret:

Plants in dim light (that of heaters, crematoriums, etc.) will grow at night, or at least i think they do. They'll only grow at about a fifth of their normal speed, but still, every little helps. :)

Now i just need to mod me a far-reaching dim lamp for this especially.
#45
We must make a snowman ARMY!!!

Um, how do i make snowmen again?