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Messages - Quasarrgames

#61
Ideas / Re: Glass Roof
April 30, 2015, 09:17:50 PM
Pleeez! :)

wants. wants verry much.
#62
Ideas / Illuminati Connections
April 30, 2015, 06:10:06 PM
Anyone else remember when there was a trait called "Illuminati Connections"? I guess it's long been taken out, but what if it was added back in...

...wierd things could happen. Like, suddenly almost all the plants on the map either die or grow to 100%. Drops of gold, silver, and plasteel are unusually common. So are lightning strikes. Occasionally an entire raid will just drop dead, or all the colony's turrets will simultaneously explode for no reason.

It would add some... interesting gameplay, dontya think? :)
#63
General Discussion / Re: Name a colony!
April 25, 2015, 09:57:33 PM
I predict the future in my colony names.

aka WERE ALL GONNA DIEEE is a widely used name
#64
General Discussion / How long have you been here?
April 25, 2015, 09:52:12 PM
As in, how long have you had this game/ been on the forums?

I got the game in alpha 1 (oh i remember the days when colonists were bullet sponges, there was only the arid shrubland biome, no temperatures, no mechanoids, no factions, no stuffs, no crafting, no art or doctoring, stockpiles were introduced that update (ahhh nostalgia))
I still have me old alpha 1 install

What 'bout you? :D
#65
Yes! WAR WORMS!

I can picture them now...

Fred heaves the slag chunk out of the way of the building plans for the new geothermal generator. He spies something on the horizon: A strange small cloud of dust and churning earth that looks like it's coming straight for him. He knows what it is. he runs back to the colony in panic.

the colonists are repairing the killbox after a raid, when they hear fred running towards them, yelling something.
"Help! Help! Save yourselves! it's a w-"
Fred vanishes into the ground.
The colonists stare in disbelief.
Then a massive mechanical worm jumps out at them, guns blazing!
#66
General Discussion / After Rimworld... (concept art)
April 25, 2015, 02:32:08 PM
I know it's a little early to talk about this, but still, i think that it might be fun to think about what could come next in the far future.

JUST BRAINSTORMING

It's clear that a lot of thought has gone into the rimworld universe, especially around the whole lightspeed space travel and the societal shifts that occur based on this. Thus, perhaps this universe should be used again in another game.
I have an idea for a relativistic space empire game. A little like sins of a solar empire, but with a little twist:

maybe, to keep with the lightspeed diversity of the rimworld universe, different star systems would be percieved in different times.
let me explain:
so, you start a colony on a planet that's two light years away from your home planet. when you mouse over and look at that planet, you see the planet as it was two years ago. So, your colony ship arrives at the planet two years in the future, but you don't see it arrive until 4 years in the future. This proves to be an interesting logistics problem/puzzle, since over the course of two years a war or could take place that decimates the planet. So, you'd have to take the necessary precautions to prevent a war from happening.

a space battle over a tropical planet (Scroll right) yes, i know, it's not great, but it's the bes i can do with my limited photoshop knowledge

There would also be lots of stuff to do, like ship customization (as in, you could actually build your ships, not just select what cargo and weapons they have) a very large, procedurally generated galaxy to explore and colonize, and some very strange xenohumans to interact with. You could become a fierce warmongering or peaceful trading race, or research your society into transcendence, or conduct social and genetic experiments on your population.

What do you think of this idea?
#67
General Discussion / Re: My Brain Hurts :(
April 15, 2015, 10:12:43 PM
Transcendant time travel, man! They abducted him and sent him a year back in time!
#68
General Discussion / How to make money?
March 21, 2015, 05:57:17 PM
It would appear that all my hard-grown items that i used to be able to make a living on in previous alphas now have the selling value of half a ball of bellybutton lint.

I need a scheme to make some dough. You know what i'm saying?

So, what's the best way for a novice crafter/artist to get rich? Digging for some precious metals, then making them into weapons? Making clothes out of cloth or devilstrand? making some sculptures? What is it?
#69
We don't need to revamp the digging model. All we need is a possibly dangerous event that affects underground buildings more then above-ground ones. like UnionID said.

Also, i can see that mineshaft being quite comfy. all you'd need is some good lighting, some drywall, maybe a tile floor, and it could be nice and homey. :)
#70
wow.

this is amazing. so... amazing

i'm extremely jealous.

I wish there was some way to describe how awesome these drawings and story snippets are.

please, please keep them coming. :)
#71
Stories / Proposal: A rimworld novel
March 21, 2015, 01:22:16 AM
Ok, this is a late-night idea, so i'm not certain how good it will be, but here it goes...

I've seen a lot of really good stories here. It's clear that you have some good writing talent. And rimworld is such an excellent platform for character and story development.

So my proposal is that we all make a book that contains short stories about our colonies. We could each write one or two, with a lot of effort put into them, and put them all together. And maybe, if everyone's okay with it, we could throw it at some publishing companies and see if anyone would go for it.

What do you think? Midnight drowse post or legitimately good idea? :)

#72
I change all their priorities to 4 for the day, so they can do whatever they want. What about you?
#73
Playing this game...






























wait for it...






















...is like eating spicy food! At least it seems that way. You eat it, burn your mouth, drink some water, and then go back to eating the spicy food, because it has a certain tastiness and allure that you can't get away from.
The game is similar because you play it, feel sad that the colony you nurtured and worked for has crumbled, go play something else, and then go back to playing this game because it has a similar strange allure and tastiness.
Consequently, i don't really like spicy food, and i've never been able to wrap my head around this "losing is fun" concept.

Just a random thing i came across. Sorry for making you scroll so much, i thought it would add drama. Oh well...
#74
General Discussion / So many wonderful new suprises!
March 16, 2015, 10:28:45 PM
From being able to force my colonists to eat (THANK YOU SO MUCH TYNAN!), to rescuing an outlander with only one leg (and then starving him because i couldn't do anything else), to opening up a tomb and finding ancient hostile mechanoids, to encountering a trade ship called FU securities, to rescuing a spacer called Badluck, This alpha 9 has proven to be quite exciting!

What about you?
#75
Ideas / Re: Brain Fixing
March 16, 2015, 09:34:06 PM
Still, perhaps neurosurgery (requires a high doctoring skill, has a high chance of failing) would be nice to give our colonists a tiny bit less of a cursed half-life.