Oh my Gosh Thank you! You literally just made my Morning!!! Thank you, thank you, thank you!!!
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#2
Outdated / Re: [MOD] (Alpha 9) Thingamajigs! + Spatula no longer for vegetarians fix
February 11, 2016, 10:23:35 PM
Hey Shinzy have you thought of reviving this mod now that toolsforhauling gives us backpacks and lets us "multitask"? If not how hard would it be to update as a personal request? This mod was one of my favorites!
#3
Outdated / Re: [A11b/A11] New Misriah Armory 0.4.1 (Halo Weapon Pack) | 9.7.2015
December 03, 2015, 12:34:19 AM
Anyone know of any patches out there to enable crafting?
#4
Outdated / Re: [A10] [MODPACK] Skullywags OmniPack V1.3 (Last update - 02 May)
December 03, 2015, 12:28:13 AM
Any Chance of getting the non lethals as a stand alone download/updating it to alpha 12?
#5
Outdated / Re: [A10/12] [MODLIST] yMods - Craftable Guns updated!
December 03, 2015, 12:20:18 AM
So is your mod compatible with rimfire weapons and if not... do you know of any patches that would make it compatible?
#6
Outdated / Re: [A12d] Gunsmithing Bench
December 03, 2015, 12:04:00 AM
is this mod compatible with the Rimfire Weapons?
#7
Releases / Re: [CCL] jacob814's Mods - Lights&Glass(V 12d.0) "9/4/15"
December 02, 2015, 11:56:36 PM
I seem to have issues with this mod activating? Anyone else?
#8
Outdated / Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
December 02, 2015, 11:19:14 PMQuote from: Grogfeld on December 02, 2015, 07:15:45 PMI too am for a standalone version, I love this mod especially with tools for hauling and combat realism. Thank you for this mod, it really facilitates integration.Quote from: xiongyiwen on December 02, 2015, 05:56:40 AM
Suggestion: the backpack alone a MOD.
Tools for haul. Not practical, there is a shortcut key conflict
I would love to see backpack as standalone mod. Idea of this mod is so great but it has so many issues with other mods. It would be very practical with Combat Realism, onetime use grenades,rocket launchers, and other stuff like knifes as a secondary weapon...
#9
Releases / Re: [A12d] Rimfire (v1.8 CR / 10.09.2015)
December 02, 2015, 04:02:25 PMQuote from: FMJ Penguin on September 19, 2015, 07:59:39 AMWhat weapon crafting mod If i may ask? I have yet to find a way to craft the rimfire variants, I just want to have all my pawns equipped with modern smg'sQuote from: Beathrus on September 17, 2015, 05:57:48 PM
This Mod + another to make Guns, always makes me happy. Because my people end up with actual usable weapons, instead of like, a hodgepodge of equipment.
Same here. Only two weaponish mods I use anymore are the wep-crafting one and this. Oh and the tools one just because they're kinda neato hehe(albeit kinda pointless)
#10
Releases / Re: [A12d] Rimfire (v1.8 CR / 10.09.2015)
December 02, 2015, 03:59:18 PMQuote from: Beathrus on September 17, 2015, 05:57:48 PMSo you can actually craft these weapons? If so what mod do you use?
This Mod + another to make Guns, always makes me happy. Because my people end up with actual usable weapons, instead of like, a hodgepodge of equipment.
#11
Releases / Re: [A12d] Brunayla's Security Co (9/10/15)
December 02, 2015, 03:54:13 PM
So does anyone know if a patch has been released for the weapon crafting to be compatible with rimfire weapons?
#12
Outdated / Re: [MOD] (Alpha 9) Thingamajigs! + Spatula no longer for vegetarians fix
November 14, 2015, 06:27:56 AMQuote from: Pokk720 on September 18, 2015, 06:42:05 PM... Any Chance you might be able to provide a link to your unofficial update?
I just updated this for Alpha 12 for my own use
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