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Messages - whyareuhere

#31
Yes! Thanks you so much. It used to be that What the Hack would also interfere with the Psychology mod for some reason, obscuring the newly created Psyche tab to go with it.
#32
This actually better for me (theoretically) as with the Real Ruins mod the storytellers tend to track building wealth... Even though they're not MY buildings! (Ex: Holding up in a 19 x 19 ruin without claiming it, but the storyteller thinks "Hey, isn't it YOUR building now???  8))
#33
The Combat Extended post on the forum said that this mod has been modified to fit into CE, but upon booting the game I see errors which says that parts on the new mechanoids such as the mecha tentacles weren't included in CE (this means that they're invincible).
#34
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
January 24, 2019, 02:05:38 PM
Edit: solved! I deleted the Core mod and that seems to work. Interestingly enough, I killed a giant snail before saving and it sill appears on the map without any problems. No problem butchering it too. No animals from the Alpha Animals mod have been seen yet, so I think it's been resolved.
#35
Edit: Just discovered that my colonist pawns cannot treat wounds with CE. They complete the action and get exp for it, but the wounds stay untended. Help?
#36
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
January 23, 2019, 08:11:21 PM
I uninstalled Alpha Animals and confirmed it to be uninstalled. Then when I start a game with Combat Extended 1.0 the giant snails and the sand squid show up??? Since they aren't in CE, they end up being invincible. Help???
#37
I've just started a tribal run and noticed that I can't craft arrows AT ALL. I'm using the Tribal Essentials Mod and have not unlocked any benches yet (only have access to a crafting spot until I finish the research). Is arrow crafting available at the smithy or some sort of ammo station? I remember that in Combat Extended around A17 you could craft arrows at a crafting spot with some wood.
#38
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
January 19, 2019, 05:01:55 PM
I can't seem to tame certain animals such as the pebblemit and the bouldermit. WHen I right-click them to try to tame them, it says that it's disabled in mod settings. But when I got to mod settings I can't find any setting to change what to tame! Help??
#39
I'm trying to raid a tribal raider base but the game is stuck on loading the map for the base. Is this a bug or is my computer just too bad at loading bases?