Two minor beefs with this mod-pack... one I've found and fixed and one that I'm a bit afraid to mess with.
1) In the Core_SK Items_Meals_SK.xml file Jerky is tagged as "fine" rather than as a simple meal and it gets picked by my colonists over my "fine" meals. I changed the preferability to simple and that solved my problem. I think that this should be incorporated into the Core_SK next time around.
2) The Tailoring Bench and the Tailoring Loom seem to have had their names swapped based on my real world understanding of such things. The Tailoring Loom is now available as an unpowered unit and can be used to craft garments from furs etc. The Tailoring Bench is only available in a powered variety and is used to turn Cotton into cloth.
Personally I'd like to see the names switched and for there to be an unpowered version of the machine that makes cloth from raw cotton (Call it a Spinning Wheel if you will)
1) In the Core_SK Items_Meals_SK.xml file Jerky is tagged as "fine" rather than as a simple meal and it gets picked by my colonists over my "fine" meals. I changed the preferability to simple and that solved my problem. I think that this should be incorporated into the Core_SK next time around.
2) The Tailoring Bench and the Tailoring Loom seem to have had their names swapped based on my real world understanding of such things. The Tailoring Loom is now available as an unpowered unit and can be used to craft garments from furs etc. The Tailoring Bench is only available in a powered variety and is used to turn Cotton into cloth.
Personally I'd like to see the names switched and for there to be an unpowered version of the machine that makes cloth from raw cotton (Call it a Spinning Wheel if you will)