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Messages - Havan_IronOak

#256
I feel for those artistic types. I once had a room-mate who made art with "found" materials. Luckily I did ask the first time he dragged home something that I was all ready to throw out when I first saw it.

Perhaps in-game you can make a small "critical" storage bin right next to the sculpting station for silver only. That should save your artist further heartache when the inspiration strikes again.
#257
I can tell the tailoring station that I need 5 shirts and 5 pants and that's fine for now.
I can't tell the stone-cutting table that I need 50 granite blocks and 50 limestone blocks. I'd really like that ability.
I have two separate stone chunk storage areas each 1 box away from the stone-cutting table, one for limestone one for granite.  I use Limestone floor tiles a lot but like granite outer walls. As it currently works, I can only set one limit for stone blocks and need to carefully forbid use of the type I don't want an oversupply of.

Similar limits would be great when tailoring clothes late in the game when Devil-strand becomes available.
#258
Thanks for your reply Monkfish.  Don't know why you picked that moniker but there was a restaurant in St. Petersburg Florida that turned me on to Monkfish.  They said that they're one of the ugliest of fishes raw but when prepared right, they taste like lobster at half the cost and half the cholesterol. :)

But that aside...

Thanks on
2) My not understanding how to rename stockpiles was a true Homer Simpson Doh! moment.
3) Found it! Thanks.
4) Yep I learned that it was cooking and updated the Wiki slightly to suggest that more clearly.
7) I still am having trouble getting stone cutting to work the way that I want. I think the problem is that the "do until" limit doesn't differentiate between the types of blocks. I've got huge supplies of Slate chunks and Slate blocks but I can't seem to get my craftsman to make limestone blocks though I've got a LOT of limestone chunks near the table. Maybe the problem is that the slate chunk storage area is a bit nearer. I'm gonna try moving it.   
#259
I've deconstructed a couple of buildings that were generated at game start. They were tile floored and walk areas around them were tiled. I've claimed the building, deconstructed the building, hauled away the salvaged blocks, but now I can't deconstruct the remaining tile.  This seems a bit like a bug.

I've not attached anything because this problem seems incredibly easy to replicate. Lemme know if you need any files or further data.
#260
Thanks for those.

6) Is there a log for what needs to be incorporated into the wiki?

7) Is there a bug in the stone cutting table? There seems to be only 1 order that you can place. Other tables (like the stove) accept multiple orders. It might be nice to place one for each type of stone that you'd like.
#261
Do they go here or elsewhere?

So far...

1) I'd like to know if food in nutrient paste hoppers spoil. There's nothing in the wiki about spoilage. Perhaps Nutrient Paste should be harvested and storable over longer periods of time than freshly prepared meals.

2) Is there a way to name or rename Storage areas?  I've got 12 storage areas set up and it would be nice to see that my colonist is hauling to Vegetable Prep Bin rather than just Storage area 12.

3) Is there some type of circuit breaker in the game? I've resorted to building several separate power circuits in the game so that a catastrophic failure doesn't drain ALL my batteries at once. It would still be nice to allow power to be generated in one section and fed to another though...

4) Butchering? Nowhere that I can find does it tell me which Task Priority governs butchering.

5) X for forbidden objects? Why is that reversed for hunting game? There a Red X designates the animals identified for hunting.