Simple Cheap idea for getting people out of underground complexes and back into the light.
A new incident called Earthquake.
Causes a "rain" of rock chunks to fall, possibly injuring colonists that are struck by them. Plus the debris will need to be removed to facilitate passage.
A more elaborate event might include the following features:
The debris would NOT be uniform or ubiquitous. In some places none in others some random rock chunks, in especially heavy spots a "wall of rock" may seal colonist that survive inside.
But "Every cloud has it's silver lining."
Some of the falling debris might be iron ore or even silver or gold or components. And the "wall of rock" might just be compacted machinery or a vein of some ore.
Of course some surface damage is to be expected as well... Perhaps in the way of a few hit points to random spots of wall.
This came to me as I was playing through an extended period of "Toxic Fallout." Not sure which release that was added in but I guess driving people out of their caves wasn't all that important at the time ;-)
A new incident called Earthquake.
Causes a "rain" of rock chunks to fall, possibly injuring colonists that are struck by them. Plus the debris will need to be removed to facilitate passage.
A more elaborate event might include the following features:
The debris would NOT be uniform or ubiquitous. In some places none in others some random rock chunks, in especially heavy spots a "wall of rock" may seal colonist that survive inside.
But "Every cloud has it's silver lining."
Some of the falling debris might be iron ore or even silver or gold or components. And the "wall of rock" might just be compacted machinery or a vein of some ore.
Of course some surface damage is to be expected as well... Perhaps in the way of a few hit points to random spots of wall.
This came to me as I was playing through an extended period of "Toxic Fallout." Not sure which release that was added in but I guess driving people out of their caves wasn't all that important at the time ;-)