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Messages - killer117

#121
Mods / Re: multiplayer mod?
August 25, 2015, 06:24:55 AM
I dunno much about modding, but u might be able to hook them up and implement a high speed rudimentry transfer of save between the two. I dunno if itll work, but it might work
#122
Mods / Re: multiplayer mod?
August 24, 2015, 07:37:28 PM
We started this thread with throwing out theories as to how to implement a rimworld multiplayer. And yes those people may write mods, but that gives them no right to critisise the hopes and ideas of others
#123
Ohhhhhh ok then
#124
If u think yorkshire terrier ith a hydraulic jaws scray, im agine a warg with bionic power legs and a hydraulic jaw with all sythetic organs. Those poor tribals never stood a chance :P
#125
That sounds badass. And how does thier armour get all fleshy. I dont know what u mean
#126
Mods / Re: multiplayer mod?
August 24, 2015, 05:13:35 PM
I hope to make a rimworld multiplayer mod at some point. I only know html atm, but im trying to get my teachers to start a coding club at school, and one of them knows C++ very well, so in this club i hope well be able to make a multiplayer mod. I dunno if itll happen, but im hoping. Does validate this post enough huh. That some people out there actually trying to do this.
#127
Then maybe u could give them a stat increase, make them slightly faster and make then take a lot more damage before going down. I dont know if thatd be harder or not. But im curious what ur gonna do in order to implement thier inbuilt armour. And will it be possible to capture and recruit aliens. Thatd be awsome
#128
Actually he could just give them a mental break triggered by the death of his pair. And with the flood, u could make the infection form trigger an infection in the persons torso, imidietly driving them mad, and give it about three to four seconds to kill him, then maybe get the guy who made the zombie apocalypse help u with making the guy get back up with a new texture, affiliation and stats. Just an idea, but i know nothing about C++, i do html, but i think it might work
#129
Mods / Re: multiplayer mod?
August 24, 2015, 04:37:48 AM
God damn if u dont like it then were not forcing u too comment, so leave it
#130
Ideas / Re: FTL+rimworld
August 24, 2015, 04:34:02 AM
Fair enough, and i know its almost never gonna happen, but with the no FTL thing, u could easily just put ur guys in cryptopods then have the game fast foreward to the place u want to go. And imagine it as a DLC for rimworld
#131
Mods / Re: multiplayer mod?
August 23, 2015, 10:13:03 PM
Hes saying it here so to get the attention of modders and to get them to do this idea. No need to rag on him for hoping. If u dont like his idea, then just shut it, not need for u to coment. If it happens, great, if it dosent, oh well. Big deal. Hes allowed to say what he wants, so back off and let him say it
#132
Ideas / FTL+rimworld
August 23, 2015, 10:10:12 PM
For anyone whose played FTL (faster than light) they know that it is a decent space game. I was thinking a while ago about the rimworld ship building mechanic. Imagine u could build an actual spaceship. If u had hull parts, consoles, storage containers, oxygen generators, medical compartments, thruster engines, weapon hardpoints ect. Imagine u could take ur colinists out and control your spaceship, which u built, as u explored a galaxy.

Youd could have hydroponics on board to make food, or just buy it from traders, or grow it while landed on another planet. U could explore a random gen star map and take ur colinists out anywhere. This could mean that thier story could continue on over many planets. U vould board and attack other ships and space stations, invade a mechanoid hive, attack midworld cities, subjegate tribes, and leave colonies on multiple planets, which u could come back and visit when u want.

There could be a whole ship vs ship system, where, like ftl, critical componets are key to victory, and ur ship could have an armour rating and and take damage is specific areas of the hull. You could blast out the wall of the enemys armoury, then board them, and take over thier ship while they are unable to fight back because all thier good guns are inaccsesable. Ur guys will require food and oxygen, or you could just shove them in thier cryptosleep pods and control the ship using the AI core, saving u valuable resourses. U could buy guns to mount on ur ship, or build them yourself. Enact ur own repairs or take ur ship to a professional. Land on a new rimworld, and live in ur landed ship as u scavenge for resources to upgrade it. Make ur ship stronger with better armour, from steel, to plasteel to even some sort of lightweight composite. Add more weapon hardpoints, better engines, more efficent reactors, better weapons, buy more skilled crew, better storage, better AI ect.

Now i dunno if this is even possible, and while i seriously doubt that itll ever happen, im curious what others think of this idea.
#133
Haha sounds cool. Thatd be hilarious though. Ur like "oh hes lost a toe, who cares" then he he just drops dead with a shredded brain. So could ruin someones day with that
#134
Sounds cool. And with needlers, is it possible to code in a sort od bodily splash damage. Thatd be awsome. Because needler rounds explode a moment after impact, so itd be cool to see a shot to the shoulder exploding to damage the arm and torso. Dunno if implementable, but itd still be cool
#135
General Discussion / Re: Your most evil deed ingame?
August 23, 2015, 04:20:50 AM
No thats not really evil. Were talking major mean. Like u cut up a guy and use him for spare parts, or u create fire traps to burn raiders alice, or u dont like a colinist, so u use them for target practice. That sorta thing