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Messages - killer117

#31
I cant read the description. Mind just writing it up here pls. All i can make out is the title
#32
Im applying for the ADF reserves as we speak, and once my last year of schools up im applying for ADF as an infantry officer with a IT degree. Cant wait. Been dreaming of it since i was 5
#33
Probably not very much. In about point nothing of a second youd never feel anything again
#34
Stories / Re: My unlucky sad colonist
April 14, 2016, 05:33:27 AM
If u think that relationship is confusing, i had a father/son pair were at my colony. It was all normal. The son was 26 and the father 65. But when i was looking, i saw that the father had no cryptosleep time. The son on the other hand had 645 years in cryptosleep. At that i facepalmed so hard
#35
I know next to nothing about coding so feel free to tell me im an idiot, but would it be hugely difficult to have multiple players working off a networked save file at the same time, and implement a voting system for changing the time speed. If the game is modded then the game could auto link the correct mod folder to the networked save file and any other joining pcs could then use that folder. The different players could name thier colonys faction at the start and to the other players on the map thier pawns would be just like those of visitors, with the colony name under the pawns name
#36
My best colonist with 14 shooting, no body armour, an assult rifle and a bionic eye, arm and leg. Went up against triple rocket launcher. Got hit twice directly. He then proceded to headshot the rocket pirate, and kill three other guys, one he beat to death. He then went inside to take a nap. Got up fully healed. Unbelieveable 
#37
Off-Topic / Re: Spaceship
March 11, 2016, 04:45:04 AM
It appears so. Google it. It explains it very quickly
#38
Off-Topic / Re: Spaceship
March 10, 2016, 11:37:16 PM
Yeah that sound similar to what were going for here. But stations can still have ftl. Read halo cole protocol. Besides being a great read, to escap a space city to flee the covanant, they have a massive hollow astroid, fill it with thier people, slap 20+ slipspace drives to it, and jump halfway across thier galatic arm. Sure it disintegrated afterwards, but only because they had to rush building and launching it.
#39
Off-Topic / Re: Spaceship
March 10, 2016, 02:24:38 AM
Ok then. How about debris fields made up of dead ships that you could explore and mine for basic matirials. And is there any possibility of space stations. Couse those could be the places you could trade and recruit. And of course they too could've been sucked into the void
#40
Off-Topic / Re: Spaceship
March 09, 2016, 12:06:51 AM
Haha no probs. and i realize its not rimworld. But i like the idea of having taken extensive ship damage in some kind of FTL like ship battle, and have to land at a planet and build fortifications and deffend your ship during repairs using local resources.

But even more than that, id like to have a 3d galaxy map, centered on the very center of the humans colonies, and radiating outwards. The planets in the center being glitterworld like places, with it getting less and less advanced the further u go, with tribal and then rimworlds on the outer edge. And wouldnt the ability to land at glitterworld like planets just be awsome. Land and trade with some resources and obtain advanded shipbuilding materials and equipment. But at a glitterworld planet food and water might be a little more costly than at a midworld agricultral planet.

And imagine walking ur crew around in a city. Going to stores, recruiting more crew, maybe a pub brawl or two. Clash with the local authorities. Maybe needing a hasty retreat to orbit.

And is there any possibility of a political system. Where there are specific local goverments in continents or whole planets. That way i could have goverment support if im friends with them. Be wanted if they dont like me. This might allow us to do stuff like take over planets, wage continental wars, or maybe even colonise a planet and start my own empire

Thats all i got off the top of my head atm. Im sure ill come up with something else eventually
#41
Off-Topic / Re: Spaceship
March 08, 2016, 05:06:16 AM
I have pushed this idea so many times in my own post its stopped being funny. But i always said itd be really cool if u could jump around in a rimworld ship to different maps/solar system. U could land on planets and have the same rimworld landing zone selection as normal. Except for u spawn with a ship. And if theres an astroid belt, u could spawn in the middle of a black space area with ur ship, with astroids around like rimworlds mountains, and you could go out and mine them in space suits. I just thought u might like this specific idea. If u need any other ideas though i have loads, i just didnt wanna text wall the post
#42
Yeah. U could also do a sensor module to show all ore on the map. Or a wireless information transmitter to act as a fun wifi for your colonists to use as a joy activity.
#43
The lore may make more sense, and it definetly sounds cool, but what new things does this add to the current gameplay. The starting tutorial, and the fact that u send up ship modules not a whole ship. But do the modules give u bonus's, do u get something in return. Or is this just the thing u do till the ships ready for u to go up and fly away from.

While i love the lore of it, i want it to provide more tactical options for normal rimworld gameplay.
#44
ice sheets my favorite map. and i only use prepare carefully for fun little custom scenarios i mess with occasionly.
#45
Off-Topic / Re: Pencil things.
January 31, 2016, 03:31:49 PM
he's like that. just think of him as the cybernetically and genetically modified 300 year old badass