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Messages - Beathrus

#151
Quote from: river080 on March 04, 2016, 06:14:28 PM
Installed this, checked it in the Mods tab, went back to the main menu and nothing happened. Tried to re-open the game and it doesn't work anymore... it just stays on a black screen. :c
I also tried deleting the mod out of the folder, but that didn't work either. I might have to re-install the whole game now and lose everything. ;A;

Any help regarding this?

Seems like you might have removed your 'core' folder...
#152
Quote from: Alistaire on March 04, 2016, 02:35:00 PM
@Beathrus

That falls under "non-lethal weaponry" in the fourth poll. Reasoning why I dislike it are next to it in this table.

Oh, Okay. Well, I'll just stick to macing my enemies then. (Means the melee attacking weapon, not the spray).
#153
Can we get guns that do blunt damage? Like, a Bean-bag gun? Or a shotgun loaded with beanbags?
#154
Quote from: Orion on March 03, 2016, 04:52:27 PM
If you delete the SaneFriendlies.xml file, it should be fixed without requiring to start a new game.

Alright, I'll give it a shot.

Edit: I removed the SaneFriendlies and game is still working, I'll update you when I get visitors and if they bring a flag!

Edit2: Hey, Its working alright. Just got visitors and they brought a flag!



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#155
Quote from: Orion on March 03, 2016, 02:57:03 PM
Quote from: Beathrus on March 03, 2016, 01:49:25 PM
Could it be a mod conflict? I am using 'Raider Sanity' as well, could that cause a conflict?
Yes, they definitely clash. Try loading Hospitality after Raider Sanity and see if it helps.

Otherwise you have to kick the "VisitorGroup" IncidentDef out of "SaneFriendlies.xml".

Oh, I plan on taking out 'Raider Sanity' in my next game, due to lack of attacks during winter. :/ Less incidents = less amusement.
#156
Quote from: Orion on March 03, 2016, 01:12:04 PM
That should all not matter. I always try to make sure my mods work in existing games and update correctly from previous save games.
Maybe I didn't correctly upload it, though, and you ended up with version 1.10b instead. I'll check.

EDIT: Nope. All good. Can you make sure, that you ended up with the correct version? There should be a file "Buildings_Flag.xml" in "Defs/ThingDefs".

There is indeed a Building Flags in defs. o.o Hm.. Could it be a mod conflict? I am using 'Raider Sanity' as well, could that cause a conflict?
#157
Quote from: Orion on March 02, 2016, 03:58:41 AM
Quote from: Beathrus on March 01, 2016, 12:39:52 PM
Alright, Trying it now.

Edit: I have visitors, but I don't see a flag?
It will only show up when new visitors arrive. If they have already been there when you load the game, it won't. Does that help?

Quote from: realitybend on March 01, 2016, 01:11:53 PM
When I use this mod many guests go berserk with starvation. How do you prevent that? Also, how do you make guest beds?
The guest beds are in the furniture menu. Guests bring their own food and should be fine. If they are not, something is going wrong. Do you get any error messages?

Not really. :/ They were new visitors, but it might be because its a game I already started? Like, Maybe the flags only appear with a new game?

What I mean is, They aren't the same visitors as before. Maybe they were the same faction? x.x
#158
Outdated / Re: [A12] Simple Meat Substitute Mod
March 01, 2016, 11:01:27 PM
Quote from: dismar on March 01, 2016, 08:54:56 PM
its good to use. just make sure to update your stock piles lists.

Alright, Thanks for the Info!
#159
General Discussion / Re: Meat plant mod?
March 01, 2016, 04:56:03 PM
Quote from: Grimandevil on March 01, 2016, 04:42:42 PM
animals dont mind. in fact the'd be cannibals if they'd eat them alike.

True, but with updates; what if one Warg got a taste for the others and started attacking them. :/ I wouldn't wanna deal with that, I like my Wargs. And you know... Its just not something I wanna do.
#160
General Discussion / Re: Meat plant mod?
March 01, 2016, 04:06:42 PM
Quote from: Grimandevil on March 01, 2016, 03:50:53 PM
why do u need to "grow" meat, when it comes knocking at your door?

Because I don't wanna be a cannibal.. and I don't want Warg Cannibals?
#161
General Discussion / Re: Meat plant mod?
March 01, 2016, 01:56:59 PM
Quote from: JimmyAgnt007 on March 01, 2016, 01:52:34 PM
Soooo... the Tomeato from Dilbert?

I'unno. o.o

Here is the link to the mod though.

https://ludeon.com/forums/index.php?topic=11356.15
#162
Outdated / Re: [A12] Simple Meat Substitute Mod
March 01, 2016, 01:28:37 PM
Ah, Okay this is why I couldn't find the mod. No one has posted in it, in so long. So... Does this really work in A12d and do I need to start a new game for it to work?
#163
General Discussion / Re: Meat plant mod?
March 01, 2016, 01:25:34 PM
Quote from: Old Marm on March 01, 2016, 01:10:01 PM
There is one here, in the mods section.  It's called meat substitute, updated for a 12.
The "meat" is grown like a crop, and called quorn (add smiley face).  I like it so much that I want to try to use it with the Mod Variety Pack.  Animals do eat it.

Thanks! :O I was looking for it but couldn't find.
#164
Quote from: Orion on March 01, 2016, 12:38:00 PM
Changelog
1.10c - 01.03.2016
- visitors bring more varied gifts
- visitors place a flag where they stay
- various fixes

Here's a new version. If you've encountered problems with visitors doing nothing, do try it.

Alright, Trying it now.

Edit: I have visitors, but I don't see a flag?



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#165
General Discussion / Meat plant mod?
March 01, 2016, 11:40:21 AM
I remember there was this mod, Meat plant mod or something; It was 'grow meat' for your pets or something. But I can't seem to find it, any help?