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Messages - Beathrus

#211
Outdated / Re: [A11] Darkness
September 19, 2015, 09:50:00 AM
Quote from: Latta on September 19, 2015, 08:50:26 AM
Quote from: Beathrus on September 19, 2015, 08:42:54 AM
Quote from: Latta on September 19, 2015, 08:39:27 AM
But I always use SBO :-\ I guess if I upload source someone might change to non-SBO?

I have no idea what SBO or non-SBO is. o.o

Second download, "Slightly Bright Overcast".
It might not be different within map conditions however.

And here goes the Darkness for A12, with darker eclipse, toxic fallout and volcanic winter:
https://dl.orangedox.com/AnOb3KiiIsYcfp2aTj/DarknessA12.rar
To use with non-SBO, simply copy-paste WeatherDefs directory from your Darkness to A12-ed Darkness.

Thank you, So very much Latta!
#212
Outdated / Re: [A11] Darkness
September 19, 2015, 08:42:54 AM
Quote from: Latta on September 19, 2015, 08:39:27 AM
But I always use SBO :-\ I guess if I upload source someone might change to non-SBO?

I have no idea what SBO or non-SBO is. o.o
#213
Outdated / Re: [A11] Darkness
September 19, 2015, 08:31:00 AM
Quote from: Latta on September 19, 2015, 08:19:04 AM
Looks like Tynan changed eclipse code. I know what is the source of problem, so I'll update with new code for eclipse.

Thanks! I demand full darkness of eclipse! If my colonist aren't stumbling about because the lights gone, something is wrong! :3 (Plus Manhunter pack is terrifying at night, if you can't actually see where they spawn at, or coming from)
#214
Releases / Re: [A12d] Rimfire (v1.8 CR / 10.09.2015)
September 19, 2015, 08:04:27 AM
Quote from: FMJ Penguin on September 19, 2015, 07:59:39 AM
Quote from: Beathrus on September 17, 2015, 05:57:48 PM
This Mod + another to make Guns, always makes me happy. Because my people end up with actual usable weapons, instead of like, a hodgepodge of equipment.

Same here. Only two weaponish mods I use anymore are the wep-crafting one and this. Oh and the tools one just because they're kinda neato hehe(albeit kinda pointless)

Me too, I use this One and Latta's weapon making mod. And yeah, the tools one is kinda pointless for me too. Since Apparello gives a tool belt that is amazing... oh wait, nevermind. x.x That is the Tools mod. I should snag that.
#215
Outdated / Re: [A11] Darkness
September 19, 2015, 08:01:49 AM
Quote from: Latta on September 18, 2015, 11:18:38 PM
Just found out that it works well as-is with A12.

Woo! I'll test it out, I'm mainly worried about the weather events; Flashstorms, eclipses, things that like; Because when those happen, the 'light' level is changed, so if the mod isn't updated, those light levels will return to normal during the events.

Which means, during an 'Eclipse' with no light, there will be regular light levels and that is just bleh. And I know Flash Storms were made shorter, and I am wondering if the mod even has flash storms coded to work properly with light levels.
#216
Quote from: Latta on September 18, 2015, 11:29:30 PM
Gardening updated. Now includes sowable grass with doubled beauty.
And turned out that Darkness works well with A12 despite no update.

Really? :O

Edit: Does Brighten work with A12d or..?
#217
Quote from: Latta on September 18, 2015, 10:48:47 PM
Quote from: Cornuthaum on September 17, 2015, 09:12:24 AM
Quote from: MarvinKosh on September 16, 2015, 10:26:31 AM
I think it's distance. Maybe, to avoid having cleaners run from one end of the home zone to the other cleaning odd patches of dirt, there's a proximity requirement to start doing cleaning.

Doc is Frail and thus doesn't move as fast as the other colonists, so it fits.

It does this with hauling too - on a large (not Ludeonicrous, but the 105k cells one) map, when you mine out all the distant open metal deposits, the haulers will go Idle rather than haul because it's so far away.

I think that's the case, too. There is a property named LocalRegionsToScanFirst : int, which is 4 in CleanFilth's case.

Quote from: Beathrus on September 18, 2015, 07:58:00 PM
Latta, can you take a look at the mod 'Darkness', Its a good mod, and goes well with your 'Brighten' mod!

I know that mod ::) No one updated it?

Not since 11b it seems. :/ And its one of my Favorites, because it adds to the game! I mean, the normal vanilla game its 'dark' isn't really dark.
#218
Latta, can you take a look at the mod 'Darkness', Its a good mod, and goes well with your 'Brighten' mod!
#219
Outdated / Re: [A11] Darkness
September 18, 2015, 07:25:08 PM
Quote from: Beathrus on September 14, 2015, 10:53:44 AM
Any news if this will be updated? o.o Its a really nice mod that adds wonderful atmosphere!

Edit: Anyone going to update this? Or have an updated version of it, for 12d?

Pretty please with a stack of Thrumbo fur on top?
#220
Quote from: Sentry on September 18, 2015, 03:34:40 PM
Suggestion: I know this was in superior crafting, but that probably won't be updated, could you please do some advanced prosthetics for prosthophobes (not bionics but can be made in the bionics workbench or new workbench)?

Actually, Dismar is helping get it updated I think. :/ He already updated it for A12 in a modpack he is working on. So he handed it off to whoever is updating Superior Crafting. So hopefully it'll be updated soon!
#222
Quote from: Ykara on September 18, 2015, 02:19:45 PM
Quote from: Beathrus on September 17, 2015, 12:21:15 PM
Sorry to be a bother, but MediaFire doesn't work well for me, for some reason; Can I get a different download link? Dropbox maybe? Please?
That's strange, you're not the only one with this problem. The download link works fine for me, but look two pages back, there are some additional links.

Its on my end, I can't get anything from Mediafire over like, 1 or 2Mb. Its my net, its Satellite and bad. And thank you! I'll look back for those links. :3
#223
Quote from: FMJ Penguin on September 18, 2015, 01:29:37 PM
oh wtf.... I removed those from my play-through.... those faction mods add names too the generator too?!?  :o

I'unno. o.o I just like the Gear! Especially the Nobles faction stuff! But I think they do. I've seen some good names, like 'Strongstorm' or something from the Norbals one.
#224
Quote from: FMJ Penguin on September 18, 2015, 01:18:25 PM
Quote from: Beathrus on September 18, 2015, 01:12:41 PM
Quote from: FMJ Penguin on September 18, 2015, 01:10:34 PM
Did you name that dude or is there an actual gizmo?  I've never had a gizmo   :(

No, I didn't name him. I got him that way.

Well in that case... best name EVA XD  a bit jealous honestly. My guys are always weird Korean sounding names that I can't pronounce  :P No offense Korea!

Well, I always use like Shinzys 'Pirates, Norbals' and Ish's 'Nobles' faction. And the map generation 'rekt4u'. Maybe you'll get non Korea names like that? xD
#225
Quote from: FMJ Penguin on September 18, 2015, 01:10:34 PM
Did you name that dude or is there an actual gizmo?  I've never had a gizmo   :(

No, I didn't name him. I got him that way.