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Messages - Beathrus

#31
Quote from: Madman666 on January 12, 2019, 10:38:52 AM
If you have overbloated wealth count it might freeze cause it tries to spawn 200 people raids, which takes a LOT of time. For me it was about 500k wealth, when it started to send 140-200 people after me, which took crapton to load.

Oh, no. I just started. And it seems to be random visitors that cause it. Raids or Traders. I'm thinking its not the faction but another mod, I removed Faction Discovery and I will see how it goes.
#32
I think I am having a mod conflict. I can get visitors or raiders from other factions, but when one of the medieval people visit, the game freezes and stops. Any idea what mod it could be conflicted with to cause it? Do I need to move mods around or something?
#33
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
January 10, 2019, 08:14:39 AM
Oh, RNGesus, its gorgeous!
#34
Releases / Re: [1.0.9] Hospitality (updated 09.01.2019)
January 10, 2019, 08:11:46 AM
Quote from: Canute on January 10, 2019, 07:53:25 AM
Yes, zones.
When you look at the guest tab, you see 2 zone selectors.
The top where the guest are freely to move.
And the other the zone they are allowed to buy stuff from.
If you only see Home and Area1, you just need to create new ones.

Alright! I get it now! Thanks again everyone!
#35
Releases / Re: [1.0.9] Hospitality (updated 09.01.2019)
January 10, 2019, 07:46:01 AM
Quote from: Orion on January 09, 2019, 05:25:56 PM
@Mehni: Thanks for clarifying the error. I guess I dismissed it too soon.

I guess I could add a check and throw some errors around like with the chemicals. That one seriously pissed me off and cost me so much time.

@Breathrus: I don't quite get your request. You can put your sellables anywhere you like. Just draw your shopping area around it and make sure it's inside the guest area.

Ah, Okay. Thank you. So its like an Area I draw? Its a Zone?
#36
Releases / Re: [1.0.9] Hospitality (updated 09.01.2019)
January 09, 2019, 11:49:19 AM
Is it possible to make a square marking, like a party spot for guests? That will make that area as a guest area so I can use it for selling them things? Instead of filling up the guest barracks with items?
#37
Releases / Re: [1.0] [KV] Trading Spot [ModSync RW]
January 06, 2019, 06:45:41 PM
I like.
#39
Any chance we can get trading spot for 1.0?
#41
Quote from: Shinzy on January 03, 2019, 07:37:26 AM
Quote from: Beathrus on January 01, 2019, 11:39:00 AM
Quote from: Shinzy on April 13, 2018, 02:28:41 PM
Quote from: Modraneth on April 13, 2018, 05:29:32 AM
Quote from: Modraneth on December 26, 2017, 05:11:13 AM
can we see a B18 version of this mod plz ?
maybe?

nooo I'm not even trying until the 1.0

So... 1.0 is here..

This is a fine year for updating some mods, this 2019! ;D
Tackling the way out of date xml's is going to be pain though, I will possibly have to build this one from ground up again

Not gon' lie. Every time I come back to Rimworld, I tend to check your mods first.
#42
Update?
#43
Quote from: Canute on January 01, 2019, 01:25:23 PM
rooki isn't updating the topic (anymore) even when he/she is still active on the forum.
Check out
https://rim-world.com/rimworld-mod-packs/rimsenal-all-packs/
for 1.0 downloads.

Will do! Thanks!
#44
Releases / Re: [1.0][SYR] Syrchalis' Mods
January 01, 2019, 01:30:32 PM
Quote from: Canute on January 01, 2019, 01:29:14 PM
Prolly your browser addon surpess them !

Then I must figure out what is suppressing what!
#45
Releases / Re: [1.0][SYR] Syrchalis' Mods
January 01, 2019, 01:26:31 PM
Quote from: Canute on January 01, 2019, 01:10:55 PM
At the first posting, the icon below the Github open the release/download tab for each mod.
Realy hard to miss.

Really? Can you show me where I missed it?



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