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Messages - Gryff

#1
General Discussion / Re: Stop, Drop, and Roll!
November 07, 2013, 09:03:30 AM
You should keep the chance of someone panicing and just running. Not everyone is calm and thinks clearly when they are on fire :)
#2
General Discussion / Re: Anybody else decentralize power?
November 07, 2013, 09:00:55 AM
Quote from: Galileus on November 07, 2013, 06:43:44 AM
Now, that's a nice thought there. We now need a power switch that can be turned on/off manually or even (later down the research road) automatic grid disconnector!

A one way power conduit would be useful for this, so power can go in to charge the batteries, but power only goes out to the turrets.
#3
Ideas / Re: Power production, storage & tech
October 17, 2013, 11:05:38 AM
Other than power generation, I think there could be a lot of fun in some additional methods of power redirection and control.

Pressure plates, trip wires and motion detectors(slight power drain) could allow for some devices to only be activated when needed for power conservation or traps.

Resistors, diodes and logic gates allow for dedicated batteries (Power goes in, but can only be used by a single circuit or device), or complex devices (air locks, traps).

Powered pumps (if water is implemented), Fans (likewise temperture), Electric Fences and other devices could be controlled by the above items. This could be for on demand cooling, irrigation or the ever popular traps.

The main advantage of creating system components here, rather than black box systems is that is allows the player to create grand, over complicated creations in addition to merely survival orientated devices. This can add a great deal of entertainment and self inflicted 'fun' for those times when there are no raiders, pest infestations and starvation.