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Messages - soltysek

#46
Outdated / Re: (Alpha10D)DiamondMod V0.70
April 22, 2015, 02:36:14 PM
i thing yes coz its map spawn
#47
Outdated / Re: (Alpha10D)DiamondMod V0.70
April 22, 2015, 04:07:41 AM
becouse its to much of work and cannot be done easy in xml as far as i know , it also break balance of game( 50 in each x 20$ = 1000$ each , times 25-45 in vein ...  8) ) so mod is good but idea not so great is ther any other use for them then sell


( and 50x25 veins for diamond do you know how it is in real life 1 carat  every 5 ton )
#48
Sry i can be harsh but did you try Search button ? this subject was discused few times on this forum and trust me it not take weeks just several  minutes
#49
Help / Re: Mod Graphics/Textures
April 20, 2015, 04:50:52 AM
also remeber to have gfx size times 64 for eg research table is 5x2 whot is 320 px x 128 px
#50
post a screenshot then we will be able to help you :)
#51
Unfinished / Re: (WIP) TLM - TheLittleMod
April 19, 2015, 08:33:45 AM
yeah i know i use randomly minecraft textures coz we still search for art designers 1 or 2 there is alot of to make and my skill in art are poor shortly . BUT at release version i hope ther will be textures designe for rimworld theme for this mod. . So if any one are intrested in helping with this "little" mod with art side plz pm me .

Some sneek peak from project :
We have custom research system - each tech line have its own res table :) and you cant mix reserching one on another one , more over you can have more pawn working on one research or diffrent reasearch in one time , most advanced one will have place for 3 researcher (spoil BIG Hadrn Colider Research Lab /spoil)  :) its limit less system designe to make game more dificult and extend time need to run away from planet .

We have custom crafting system - some of our crafting bench will req. 2 or even 3 pawn working at the same time to get work at full speed some machine will req reserch skill and crafting skill , some other crafting skill  and dumb labour , work effect is calculated around pawn skill some recip will have drop chance base on skills some recip will be true unpredict :)    I'm still polishing this system


#52
yeah but i'm confusd whot are yut ppl try to achive change max health of bulding or item ??
#53
Help / Re: Bill and WorkTable -> Rikiki help :)
April 17, 2015, 01:11:07 PM
ok 

im looking for 2 thing :

a way to find when given recip is finis and generate resoult from dll

a way to search billstack-s if they contain "active" recipe and remove it ofc from dll (may you ask why becouse recip is remove but if its in bill stack user are able to make it any way that wrong in contects of my mod )
#54
Help / Re: Bill and WorkTable -> Rikiki help :)
April 17, 2015, 07:16:28 AM
Yes unfortunetly no response . So trying other ppl , as i see no one dig so deep in moding ore no one wona to share whot they found :/
#55
Help / Re: Bill and WorkTable -> Rikiki help :)
April 17, 2015, 02:45:01 AM
Nobody really have found a way to hook to BillStack ?
#56
Mods / Re: [Looking for] Blast Doors
April 15, 2015, 04:57:32 AM
They will be included in TLM_Security mod addon , but i need to reales LTM_Common first .
#57
Mods / Re: [Mod Request] Cloning vat
April 15, 2015, 04:53:47 AM
So you wona recreate or modify them .. as for recreate it can be ok as long as it will req alot of power alot of Bio samples and alot of time with power of Work of min 2 pawns if with modify its overpowered in my mind ... i will kill my pawns offen to modify ther stats :)  ;D
#58
Mods / Re: [Mod Request] Transfering Pipes
April 14, 2015, 01:05:15 PM
1-1,5 months :(
#59
Mods / Re: [Mod Request] Transfering Pipes
April 14, 2015, 12:33:01 PM
My team is Working on it transport pipe and fluid pipe , it Will come soon AS LTM transportaton expansion . Cheers!
#60
Help / Bill and WorkTable -> Rikiki help :)
April 14, 2015, 04:36:30 AM
Hi

i know rikiki find solution for it some how but i can't decompile it whole  :P

Using standard I_Bill on working table on recipe that have only indigrents without product i wona find a way to pass information to working table :
1. defName of recipe that is complet right now
2. pawn crafting skill

to generate product hard coded. it meant to be succes chance for succes craft base on crafting skill and/or by product base on succes rate and pawn skill and i need to know which recip pawn is working on coz working table have arount 15 recip on :/

So Rikiki plz help !! i know you work on beter system that you use in deep driller .