Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - soltysek

#76
Hi .

This kinde of mod will be dificult to make in a way you thing . MC Forg ore dic wos introduce to moders realy small group wich colaborate together how its supous to work . But this can be easy to achive by any mod pack creator since all items are coded in xml any one can modify it so you can modify you file and add this materials to your recipe or recip to support matterials from other mod. So no special mod is not req. will be enough if moders colaborate each one on forum to make cross suport .
#77
Help / Remove vanilla Item
April 08, 2015, 05:18:32 PM
Hi .

How to remove totaly some item from vanila for eg. Metal , but with out touching CORE files !! i know tht you can overwrite it using same def name but can you delete it ? 
#78
Unfinished / Re: (WIP) TLM - TheLittleMod A1.040
April 08, 2015, 03:44:47 PM
Update Alpha 1.040 :

- 4 of 6 Ore generation set + random generation for each of the minerals hard-coded into the dll
- ADDED : macerator , extractor with recips and tex.
- added : electric furanc with recips , still mising tex.
- added : items for electronic production tree
- cost of construction of vanila buildings modified for new minerals ( 60% done )
- Minor reserch change
- Some minor bugfix

I know it's not so playable right now but i work on it .
#79
Unfinished / (WIP) TLM - TheLittleMod
April 08, 2015, 03:36:57 PM
Hello

I'm working on some little set of mods :
TLM - Common :

  • Total Ore reconfig - 6 basic type of ore - with random drop system (image in att ) 
  • 3 tier of smelting each tier have pros and cons
  • Total reserch reorganisation vanila reserch goto trash we introduce 17 new reserch ( tech tree comming soon )
  • 8 new chemical base machines
  • 6 new mechanical and electronic tables
  • Oil-fuel system with refining to fuel and destilation to other materials
  • 370 new recipes
  • Recips drop system reconfigure , efect and amout of your bill can be unpredictable
  • And much more

TLM - Minning :

  • 9 new reserch
  • 2 tier Drill system
  • Reserch will affect hand mining random generation efectivnes
  • Requaier TLM - Common to work

TLM - Transpotation  :

  • Introduce Piping system for items and Fluids with logistic system 
  • Adv storage system of items and fluids
  • 10 new Reserch

TLM - Automatization  :

  • Introduce automations system to game
  • Expand storage system of items and fluids
  • Reserch add 37 automate tables and machines
  • Will add API for other moders to hook up to system
  • 8 new Reserch

TLM - Energetic  :

  • Introduce expand power system 
  • New Power storage system
  • 8 new Reserch

TLM - Fusion  :

  • Adv Power system giving alot of power and req alot of work and planing
  • In Theory this will be very chelenging mod very late game
  • 7 extremly heavy new Reserch

TLM - Security  :

  • New turrets , new defence 
  • New guns and armours
  • In early plan stage

TLM - Ship  :

  • New Ship reserch 
  • New Build Req
  • In early plan stage


Total Mod set will add almost 800 new recipe in early planing posibli more , 50 machines , 45 tables and structures . Redefining diicult and game play .

We lokking for texture designer we horibly need one for help with it .
If you have any sugestion question fell free to write .

Each Mod will have its own thred on forum and _git

TLM - Common - https://github.com/Soltysek0383/TheLittleMod_Common early alpha acces actual ver alpha 1.041 stable . Details below


Sry for my eng its not my native lang.


[attachment deleted due to age]
#80
Help / Re: Need help in creating cavalry
April 07, 2015, 04:05:39 AM
On dead will be easier you can hook to "death action " and spawn animal as a " Work around " way to do it but any way it will req. alot of C# coding in theory :
on dead check if Apparel is on if yes pawn.invertory Apparel destroy then spawn animal if no return .  you do not need to unwear it just destroy it . i never play with pawn inventory but you can chcek command strip and modifi it with dummy object set on start which will scan pawns for dead status and Apparel status and when both of them are true do destroy and spawn .   
#81
Help / Change Def Value
April 06, 2015, 03:12:37 AM
Hi .

I have question to expirienced moders if its posible to change Def value from DLL  .
I'm not so exp. in coding but it will look like this ?:

public static void Method()
{
int a = 45;
DefDatabase<ThingDef>.getNamed("MyRock").mineableYield = a;
}

I do not want to write values to a file , only dynamically change the value of for eg. mineableYield while game is runing . I have the plan to generate a random value and change it every 1 sec , but i can't figure out hook to Def array . 

P.S. Sry for my eng. it's not my native lang.