Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - thetj

#1
True. This game is so good, and has gotten so popular that people with very different world views are playing it, loving it, and critiquing it. So this was bound to happen, because we all have blind spots.

Regardless of the flaws of the article (which Tynan has pointed out), it was still good enough, and true enough, to make Tynan change things, think things, see things. Like the issue with the lack of bisexual men in the game that now Tynan knows could use some fixing if he can get to it.

Also, it seems clear to me that Tynan does not quite understand everything that Claudia Lo is saying; not because he is not trying: they are just coming from different worlds (which is why Claudia also got quite a few things wrong). The assumptions are so different, that the same words are read very differently.

Case in point: Tynan pointed out that it wasn't true that "RimWorld implements gender roles based on unexamined cultural assumptions." To prove Claudia wrong, Tynan then cites the OKCupid statistics, among other sources. But in my undestanding, OkCupid is a dating platform that imposes gender (and I might add, race) roles based on "unexamined cultural assumptions."  For example, most of my non-straight friends, non-white friends, don't use okcupid much. Queer people of color tend to try it and then leave it (explaining that would be another thread). But the point is that the fact that Tynan relied on those statistics, actually proves Claudia is onto something, if not mostly right. It's just that the message got lost in translation. So on and so forth.

And, bugs should not be an excuse to deflect a valid critique that brings to light issues with our gender biases as content creators: when Claudia pointed out that "Rebuffing people doesn't cause to a mood decrease for female pawns," Tynan clarified that "I'm not sure if this is true, but if so it's not as intended. If it is true, it's just a bug and it'll get fixed."

But the point Claudia is making is that this little bug is not a standalone problem, but a reflection of a larger framework, like a baseline of beliefs and knowledge that is, ultimately, a bit problematic. To say it's just a bug is like saying police shootings of black civilians in the U.S. are just instances of "mistakes". It deflects the real issue.

To be very honest, I would not be bummed if the relationship system receives no further improvements. But again, I am neither a bisexual man nor a woman. Maybe that is why it doesn't bother me as much. Just food for thought.

#2
Quote from: MeowRailroad on July 26, 2016, 12:46:02 PM
I can't do anything now because she escaped the prison while I was dealing with infections and berserk rages.

lol...isn't this game something else?
#3
General Discussion / Re: Help me!
July 08, 2016, 07:41:37 PM
Not sure if you said that jokingly or you were serious. But gaming addiction is a serious matter so I will assume you were at least partially troubled by your binges.

As a former gaming addict, who currently still plays, I can tell you that one way to gain some modicum of control over binges is by looking at the way you feel before you play, and what playing makes you feel like. Examples:

Before/after
Depressed/Relieved
Flat/Excited
Insignificant/Important (as in, look at these colonists, their lives depend on me. I think they love me back. Or, OMG, Tynan replied to my thread!)
Alone/supported by the gaming community
Meaningless/Meaningful

Etc. etc. I can't speak for others, but for me, addictive gaming was always rooted in some deep trauma of some sort, like being in abusive relationships with family and partners, or suffering from bullying or racism or some other form negativity that made me want to seek a safe haven, or simply forget.

So yeah, when I feel good about life, I can truly be a recreational player, actually stop at 12am and not suddenly realize 6 hours went away and the sun is rising and crap I am screwed because I have school/work/life that now I will surely fail at because of my fatigue.

So if you can't stop but really want to, or feel something is not quite right with your lack of control over your gaming binges, I suggest you get help, try to build more connections to people IRL, or just talk about this to someone IRL if possible. Try to get some clarity and move from there.

I also agree cold turkey is not a good idea. Sometimes one needs an escape (pod), or a (prison) break from life. All in good measure.
#5
Just wanted to see if people experience lag across the board. Not very scientific since it doesn't aggregate by PC hardware, but feel free to list your specs for contextual purposes.
#6
General Discussion / Re: performance issues
April 05, 2016, 06:20:00 PM
This is the bane of my existence...has made me quit several colonies that were otherwise quite playable
#7
Admittedly this is a bit off topic, since I said the things about sustainable cattle raising tongue in cheek. Rimworld is obviously not making any political statement about farming.

But here is another enjoyable video about... bacteria and industrial animal farming

https://youtu.be/xZbcwi7SfZE?t=3m27s

Pig torture... https://www.youtube.com/watch?v=L_vqIGTKuQE

And, what corn does to cows in CAFOs https://www.youtube.com/watch?v=NkhdGG5pVW8
#8
General Discussion / Cows and farm animals (footage)
March 16, 2016, 02:48:30 PM
This is what I 'see/imagine' when I move my 100+ farm animals from pasture to pasture. They eat the grass so fast!

https://www.youtube.com/watch?v=EJvn7QXJPWw

Also, it should be noted that Rimworld does well to promote sustainable cattle raising, lol. In the US it is very hard to see this kind of cattle operation; most meat is produced in confined and bacteria ridden operations, where the animals suffer all kinds of torture. It's rare for urban residents to ever see footage of a cow running. They seem quite happy in that video :), and hopefully also on my colony, before my colonists eat them! Yum, rib-eye or t-bone steak for dinner.
#9
General Discussion / Re: Making money through smelting
February 20, 2016, 05:59:11 PM
Quote from: Shurp on February 20, 2016, 09:55:49 AM
Items manufactured from raw materials should have their labor input added to the price in some fashion.

Yay! Labor theory of value! (https://en.wikipedia.org/wiki/Labor_theory_of_value)
#10
General Discussion / Re: Killboxes
October 03, 2015, 02:00:19 AM
I call this kill box "The digestor," because it is basically a long intestine that 'digests' the enemies. The combination of hunger, exhaustion, small space, turns them berserk in mass, and they just all kill each other eventually. Whoever survives, starves to death eventually. Some invaders try to turn around mid way after giving up, but it is always too late; they are in too deep and can't get out soon enough. Also, the entrance has a roof that collapses when the destroy the sole turret I have in the entrance. :)

[attachment deleted due to age]
#11
Quote from: keylocke on September 26, 2015, 11:50:05 AM
anyways, overpopulation doesn't seem to be a problem for these creatures since these guys are best employed as "shock troops" for that good old surprise-muthafrakkar-say-hello-to-my-zergling-horde ambush tactics.
...
seriously, i haven't built a single turret in a12. the whole friggin map is now my killzone.  :P

Exactly...I basically let farm animals reproduce freely and then use them as cannon fodder against all enemies, including centipedes and scythers. And then I get to feed the meat to wargs...It's the circle of life!!
#12
General Discussion / Re: Development Stopped?
September 29, 2015, 12:14:39 AM
A little pestering is healthy, shows we miss him.
#13
General Discussion / Re: Favourtie Biome Poll
August 25, 2015, 04:41:00 PM
Ice sheet is soooo much fun once the colony is established. Before that it's all frustration and high failure rates. But once over the hump, you get to see raiders and visitors freeze to death year round before a shot is fired. There are hundreds of corpses just lying everywhere over the map, which you can then scavenge for items and weapons, and meat, if you are into that. It literally becomes another source of wealth. Fires are much more manageable, and you get to enjoy the coziness of the indoor oasis (Indoors 15c, outdoors -100c in the thick of winter).

Though to be honest, the first time I tried it, I was expecting to be landing on an ice sheet Arctic style. Eskimos survived there, so it is possible.
#14
A 20-people movie theater with an adjacent self-check in. These colonists are enjoying themselves!

Notice that KM and Bren have no seats, but they decided to stick around anyways. The film was that good!

[attachment deleted due to age]
#15
I like to use Phoebe to experiment with multi-layer defense systems, and then I only use Randy extreme to wait for the biggest assaults. My 21 people colony (+3 in permanent crypto-sleep) was attacked by a group of 1000-1500 raiders (it was hard to count, so its a close estimation, see pics here https://drive.google.com/folderview?id=0B2gNws0bLLfXfllaQ3F2dnQ5QUVYY0Q0Ry1lTDJIUjRLOEZyeFBfemVoVjFvNjNMR29ha2M&usp=sharing)

Then, I have to switch back to Phoebe or cassandra because the clean up takes many, many days with so few colonists, and another massive or moderate attack would wipe the colony in a heartbeat.

I think this play-style is less about real-time strategy and reaction, and more of a planned system building/testing/building/testing and so on. There is a certain amount of improvisation and reaction when the raids hit, but the point is to see the defense systems react to the attacks. It's like making a card castle.