Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Minnigin

#16
so I've gotten my production tab finished using Architect Sense and it's looking great, all except my previous post. Here's some screenshots so you can see what others have done with your work :)



#17
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
April 24, 2017, 02:54:57 PM
Quote from: Danetta on January 16, 2017, 01:12:40 AM
Labels on items inside subcategories (architectsense) cannot be clearly seen. The are partially covered by items beyond/above them.

Fluffy, have you figured out a way to move the labels onto the icons rather than slightly below them?
#18
just wanna thank you for the architect mod, made my 200+ modded game tabs look beautifully organized
#19
Quote from: Walking Problem on April 13, 2017, 10:13:37 AM
So we can start harvesting sexual organs in the future....?

I edited fluffy's version for myself, added an item def for reproductive organs and also made all natural body parts rottable because why not
#21
General Discussion / Re: My squirrels won't wake up!
April 08, 2017, 09:18:57 PM
Quote from: Hans Lemurson on April 06, 2017, 11:24:18 PM
My barn is now covered in a glorious layer of squirrel-vomit.

thanks for the laugh, fk I love this game lol
#22
can you smooth a mineral ore though? imma check this now

you cannot smooth anything that isnt stonewall so no you cannot exploit metal ores with this mod
#23
Mods / Re: [A16] DinoRim: Add Dinosaurs!
April 08, 2017, 08:06:24 PM
ya the bigger sprites are the wonkier they become, I once made trees to scale with pawns and it looked like shit...
#24
You can take steam mod folders and make them regular ones with ease, I don't use steam since updates often break saves. Control your own world, not somebody else's.
#25
very interesting, watching this closely :D
#26
Outdated / Re: [A16] Without Warning
March 31, 2017, 08:46:35 PM
#27
thermal generators aren't getting increased power output from being made from better materials, always gives 3600w, ill try moving around my mod list to see if it helps
#28
Outdated / Re: [A16] Hygiene (2017-1-14)
January 30, 2017, 07:51:24 AM
Quote from: nuschler22 on January 30, 2017, 04:55:35 AM
I'm not understanding how to keep people clothed. 

I have made a building about 25 by 25 with four individual shower stalls.  They are at the farthest part of the building.  I then made a clothing only stockpile that has ALL clothing in the colony in it.  The colonists have to walk through the stockpile to access the only door for the building.

I still have colonists that refuse to put back on new/good clothing after showering and walking through the stockpile. 

Any solution?

only thing that worked for me was to either destroy all clothing by using reclaiming or by forbidding them
#29
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
January 12, 2017, 09:46:50 PM
Quote from: Fluffy (l2032) on January 12, 2017, 06:31:14 PM
yeah, they cover the body. I figured it'd make more sense to add them to the body than to the legs, as there's no concept of a 'groin area' in the vanilla body definitions.
ah gotchya, thanks :D