birds and the bees, pants dont cover reproductive organs, but shirts and accessories do lol
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#32
Outdated / Re: [A16] Skullywags Power mods - PowerCell, MiniSolars, StuffedPower
January 12, 2017, 03:59:18 PM
yay! Skully stuffs!
#33
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.1: Hell Effect
November 05, 2016, 07:27:34 PMQuote from: The Classy Anarchist on November 05, 2016, 06:22:40 PM
IS there a way to download 14? I only have access to the download file for 15
If you use steam you can downgrade
#34
Releases / Re: [A15] Remote Explosives (1.9.4) New: Makeshift explosives, wired detonator
October 28, 2016, 05:56:11 PM
just wanna say thanks for this mod, I really like it
#35
Mods / Re: Request - Doctors treat ASAP
October 28, 2016, 02:09:35 PM
there is a mod called Emergency Treatment that is a part of the medical compilation pack that is exactly what you are looking for
https://ludeon.com/forums/index.php?topic=20708.0
https://ludeon.com/forums/index.php?topic=20708.0
#36
Mods / Re: (Mod Request) Bigger Stacks
October 27, 2016, 11:34:02 PM
You can edit the files, I have done this, for example my steel stacks to 800 and my meals stack to 100. Game doesnt break for me, Ive got like 60 mods running too. There use to be a mod called Balanced Stacks which could show you all the xml's to edit but its gone now I think, you need to edit ThingDefs_Items/Items_Food.xml, ThingDefs_Items/Items_Luxury.xml, ThingDefs_Items/Items_Resource_Manufactured.xml, ThingDefs_Items/Items_Resource_RawPlant.xml, ThingDefs_Items/Items_Resource_Stuff.xml and for stone bricks ThingDefs_Misc/Various_Stone.xml, sometimes you need to add <stackLimit>100</stackLimit> ( 100 being an example number ). Putting it any spot doesnt always work either, best bet is to put it underneath </statBases> and above <thingCategories>, Im by no means a coder, I just copied Balanced Stacks xml's but hey it worked like a charm
#37
Unfinished / Re: [WIP] Different weapon appearances based on quality
October 22, 2016, 08:59:44 PM
this looks promising
#38
Outdated / Re: [A13] Enhanced Development - 2016-05-30
July 04, 2016, 07:02:53 PMQuote from: Seikikai on July 04, 2016, 06:11:52 PM
But How I Can Equip Animals With The Shields?
Once you have the upgrade station built the animals will automatically have shields on, they just need to go near the station to charge
#39
Outdated / Re: [A13] Enhanced Development - 2016-05-30
July 03, 2016, 10:28:23 PMQuote from: Seikikai on July 03, 2016, 09:36:48 PM
I Would Like To Know How The Animal Personal Shield Mod Works Because I Don't Know What To Do :1
Once you have an upgrade station made any animal that goes near it will charge its shield, the shields for animals unlock along side the colonist ones
#40
Outdated / Re: [A13] A Dog Said... - Core friendly animal surgery (11-04-16)
June 30, 2016, 07:53:09 AM
Pretty sure ASA has been merged with the A Dog Said mod
#41
Outdated / Re: [A13]Arbitration: Realistic Research - Overhaul, modpack, vehicles 06/13 v0.07
June 18, 2016, 02:28:22 PMQuote from: LetheNyx on June 17, 2016, 06:55:35 PMQuote from: Astral on June 17, 2016, 01:23:51 PM
Found an odd (and hilarious) bug with bots: One of my colonists started a social fight with one of the hauler bots due to the bot slighting them as a lazy worker vs a hard worker. They also attend marriages/parties.
That's odd, since the newest update my robots dont even have a social tab let alone talk and start fights lol weird
#42
Outdated / Re: [A13]Arbitration: Realistic Research - Overhaul, modpack, vehicles 06/13 v0.07
June 16, 2016, 06:02:33 PM
can I recommend a mod to add? Extended Storage by Skullywag, it's a great storage mod and isn't as flashy as quantums
#43
Outdated / Re: [A13]Arbitration: Realistic Research - Overhaul, modpack, vehicles 06/13 v0.07
June 13, 2016, 09:11:22 PM
just updated and new recipes are there now, but in security tab there's 6 81mm mortars, all the same
#44
Outdated / Re: [A13]Arbitration: Realistic Research - Overhaul, modpack, vehicles 06/02 v0.06
June 13, 2016, 07:12:07 PM
I thought something was up, glad to hear you've got it remedied for the next update, also on a side note sleeping spots give comfort while padded spots do not, renders them useless
#45
Outdated / Re: [A13]Arbitration: Realistic Research - Overhaul, modpack, vehicles 06/02 v0.06
June 13, 2016, 06:18:15 PMQuote from: nakie on June 13, 2016, 06:08:54 PMQuote from: Minnigin on June 13, 2016, 02:38:40 PM
can't build advanced 3d printer, or am I missing something, all research completed
The regular printer is the 3D Component Printer. "Advanced 3D Printer" is the Nano Printer and Scanner. You can't build those?
I can but they only "print" things from the scanner, where are the advanced components and advanced bionics?