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Messages - Simon_The_Space_Engineer

#241
General Discussion / Re: Base design
September 05, 2015, 11:40:14 PM
I do a small bit into the mountains, usually for space I have left with my position (still working on getting better positions for space and security) but a lot outside as it's easier to control the temp. Underground bases have to have either vents or a lot of ac/heater units to balance things out
#242
General Discussion / Re: Base design
September 05, 2015, 11:34:40 PM
Underground as in the base is dug into a mountain or series of hills
#243
General Discussion / Re: Base design
September 05, 2015, 11:28:35 PM
Quote from: akiceabear on September 05, 2015, 11:20:31 PM
Nice topic. I know there are some older threads with base photos, but I think its nice to share how people are doing things today, given each alpha changes things up a bit...

I have a few conventions I follow...

  • Bedrooms are 2x1, 5x5 or 7x7
  • Most other rooms are 11x11 - I like the size, feels uncrowded
  • Most rooms have odd-number dimensions - I like to center my doors on walls
  • Hallways are 2 wide
  • While I don't killbox super heavily (rarely use more than a few turrets), I'll make a few unconnected perimeter walls to funnel tribals to a few chokepoints that have sandbags.
Sounds a lot like what I do... The only big differnce is I have smaller colonist rooms but everything else is big. The rooms for the colonist are small since they are only in them to sleep... I was also think about making a hall way to my kitchen freezer combo im case of warts but it would split my base into 3/4 on top and 1/4 on the bottom
Also I wonder what type of base tynan uses outside of his update videos and such, as well as which one he favors
#244
General Discussion / Re: Base design
September 05, 2015, 11:20:04 PM
I like to have more open colony's for these reasons
1. Easier to keep people happy
2.more space and easier to keep at a good temp than underground or compact bases
3. Farm space and extra food growing
4. Solar and wind power
The only things wrong with it are
1. Harder to protect
2. Easy to get in the habit of wasting space
3. Crops are easier to destroy
4. Fires can spread easily to your colony
#245
General Discussion / Base design
September 05, 2015, 11:10:00 PM
When I look up rimworld on google and it shows a few of different kinds of bases I always wonder what other kinds are out there and what the man purpose of them is. I made this so that everyone with the same question can talk about base design, flaws some have such as bad colonist conditions to space being wasted or not enough defense, and their strengths. This also could help newer players too!
#246
So I was playing around with a mod that added ai and robots to help your colony and I ended up buying a delivery drone (like the ones from Amazon) to move stuff around for me. The first thing it does is pick up and entire chunk of marble that is bigger than the robot itself and fly around like its nothing. Amazon really did make the ultimate delivery drone, NOW BOW DOWN TO YOUR MARBLE CARRYING AMAZON DRONE!
#247
Ideas / The rumba, monkeys with guns, and planting grass
September 05, 2015, 02:40:33 PM
Here are some cheap(ish) ideas for you
You should add something like a rumba or some other form of robotic vacuum to help clear up the colony. I have noticed that the colonist will leave certain areas out for cleaning. ,Anne what you can do is use something like a boomrat ai and change it to "graze" dirt and other things like that are things that you can clean up. You could also use the zones to allow players to tell the rumba vacuum where to clean so it's not going across the map to clean a little bit of dirt. Finally, you can have a "charging station" or an animal sleeping spot that requires electricity, with that you could probably rename the "rest" to charge. It would basically be an animal ai that looks and eats dirt, charges instead of resting, and will only vacuum where it is told to.

Monkeys with guns! It would be cool to get to train monkeys how to use guns to help you defend your colony. Up they probably wouldn't be able to lug a big gun like a mini gun (such a weird name for a large gun, isn't it?) but they might be able hit someone with but have low accuracy. This was a random though and would be cool to see so I suggested it.

Finally, I think we should be able to tell our colonist to plant grass to make ranching large amounts of animals easier with a confined(ish) space