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Messages - Simon_The_Space_Engineer

#91
Something I drew today :)

[attachment deleted by admin - too old]
#92
Quote from: Admiral Obvious on June 10, 2016, 02:40:15 AM
I don't know when the Steam summer sale is exactly, but I think it's during July. It's probably a bad idea to release anything then, because EVERYONE expects some sort of sale, if you buy anything there at that time.

im no expert with business but releasing around the time of mass sales with a "just released" discount or something encourage customers to give it a shot? as far as i can tell usually people are more inclined to buy something if its on sale and if a few people buy it then, their friends will see them play it and might check it out

also sorry im not aware of any rimworld like games coming out
#93
Ideas / Re: Mutations,DNA,Species,Alien Colonists
June 14, 2016, 01:52:46 PM
Ive always thought that there would be humans with altered genetics as well as even colonist that join that arent human, mostly because of the humanoid kill count and classifications as well as one person i saw had a backstory where they where on a space ship with bird like humanoids until they where kicked off with all the other humans by the captain. it would be coll if they did have different species of sentient beings that could join the colony as well as people with genetic modifications
#94
Ideas / Re: play chess with the colonists
June 14, 2016, 01:47:09 PM
Quote from: cultist on June 14, 2016, 12:46:55 PM
I get what you're saying. It would be nice if they actually sat down and played together, but it rarely happens. The trouble is with so many different joy activities and joy levels being affected by all kinds of things, it's very rare that two pawns will decide to do the same thing at roughly the same time. Even when you set specific joy hours in the schedule, pawns seem much more attracted to the horseshoe pin than any other activity.
exactly, even if i have two horse shoe pins the only thing that seems to get colonist together is one of the pins and maybe the dinning table everyone eats at
#95
Ideas / Re: Multiplayer Implementations
June 14, 2016, 01:45:55 PM
Quote from: JesterHell on June 14, 2016, 12:17:22 PM
I personally don't want dev-time spent on adding any type of multiplayer.
agreed, id say that finishing the game first would be the best way. if someone wanted multiplayer really badly someone could try to make a mod that adds it but with my little knowledge of how monogramming works i can tell that it would be a huge mod and really require some changes in a lot of coding
#96
Ideas / play chess with the colonists
June 13, 2016, 11:10:18 AM
when my colonists do desire to play chess (rarely) they play it alone and i feel bad for them, so maybe a way to help them with both mood bonus and increase skills like social or research would be to have the player either make a pawn play with them or play with them themselves. it could just be a simple addition of a computerized chess bot that changes difficulty (probably based on research skill) and maybe talk to the player. Plus if they talk then the player gets more attached to the colonist and then when they die the story kicks in and they are more upset :P
#97
Ideas / Re: Multiplayer Implementations
June 13, 2016, 11:03:35 AM
easiest way i see multiplayer coming in is either a high score leader board for others with similar starting conditions or similar climate, as well as a global one. or just a pre generated map that is changed every week or so and players compete on that to try and get to space faster than the others (maybe colonists are all the same leaving it down to luck with rng and skill)
#98
Ideas / Re: Pokeballs
June 13, 2016, 11:01:08 AM
Quote from: milon on June 11, 2016, 06:19:17 PM
"Thrumbosaur, I choose you!"

There are SO many ways that could end badly in RimWorld.  ;D

players could just throw out an angry rhino in the middle of their foes and watch the carnage
#99
hey i got the mod where you can follow colonists around and since i wanted to change the keybinding where and how would i do that? i couldnt find it in the key binding option in the settings menu (not the mod settings)

edit: i found it after relaunching the game with other mods getting turned on, bug maybe or me just being ignorant :P
#100
my guess its that your computer is just over heated a little and since logic says that speeding up in game time makes things need to load faster, its probably time to let it cool off a bit and go explore outside (unless your in Arizona like me, stay inside fool! dont go outside and die of sunburns and dehydration!)
#101
im going to be very blunt here, its a super fun and sadly not as well known as it deserves to be (current community is already awesome though) colony sim game called rimworld, heres the link.

http://rimworldgame.com/
#102
Off-Topic / Re: Corrupt-A-Wish
June 07, 2016, 02:51:43 PM
Quote from: billycop32 on June 01, 2016, 05:57:03 PM
looks like you forgot your wish bro, so i'll do it for you.
I wish that Louis would remember to follow the rules.
Louis remembers to follow the rules all the time, but not most rules, only the rules of grammar and becomes the worlds largest grammar Nazi to ever prowl the internet. some people even use him to check their school papers before they turn them in as he spends most his life making sure he follows the rules of English and that everyone else does too.

I wish i was more motivated to actually write my stories i write instead of just saying ill do them another time
#103
Ideas / Re: Aliens Eat Your Structures
June 07, 2016, 02:00:01 PM
well this does exist in a way already, bug hives will spawn bugs that will occasionally mine things such as walls (and coolers since ive tried using them to keep the hives from spawning bugs). maybe something like termites would be better than aliens that drop down and start eating all of your supplies you just bought from a trader or that new heart that was supposed to save your colonists life but has now turned into some aliens meal
#104
Mods / Re: More Traits (Taking suggestions)
May 30, 2016, 10:32:28 PM
i made a suggestion a long time ago with trait ideas

Quote from: Simon_The_Space_Engineer on January 19, 2016, 02:33:27 PM
ADHD - blank has a hard time sitting still and focusing on tasks that they don't enjoy, but can learn thing that they do enjoy at a faster rate as they are extremely interested in it. They have a varying work speed based on how much they like a task. +.15 learning speed for interests -.15 learning speed for tasks not interested in. +.10 work speed for interests, -.10 work speed for none interests.

Big doof - blank is a friendly, loving doof. They aren't very smart but love to be around others and become stronger to help a friend in need
+.10 to socializing mood bonus +5 and additional +2 for every person near by. +.05 walk speed and attack speed when nearby friend is injured

Explosion lover - blank loves explosions, and just the sound and thought of them makes them happy +5 mood when explosion happens on map +10 when explosion happens in sight -5 when explosion hasn't happens in a few day -10 when explosion hasn't happened in a long time (edit) +5 when holding Gernades of any kind +10 when holding larger explosive weapon

Gun Lover - (this is because of the brawler trait) Blank love guns. Just holding one makes blank really happy. they don't like using melee weapons. -20 mood when equipped with a melee weapon +5 when holding a gun

Anti social - blank doesn't mind being cooped up inside for long periods of time and doesn't like talking to people or being around more than one or two at a time. +5 mood when alone +10 mood when alone for a long time -5 when talking to someone -10 when near more than 1 person -2 social level +4 mental endurance

Chatter Box - blank hates being alone for more than a few hours. they love to talk a lot. +2 social -4 mental endurance +5 being near more than 1 person -5 mood when alone -10 mood when alone for long time

Writer - Blank likes to write in there free time. they dont care if its any good, as long as they feel good when doing it. they can write books in there free time. New joy activity: writing book, writing short story. (books and short stories might also allow for book shelves to be added and give colonists the ability to read for joy and study to improve skills)

Video Gamer - Blank loves video games and talking to other people over computers. +5 when using a machine or computer +5 mood when using an laser weapon -.05 attacking time (maybe video games could be added as a joy activity, as well as different kinds to help with joy tolerances build up) if video games are added no joy tolerance builds for video gaming.

Funny - Blank is a naturally funny person. They have even helped writers make joke books (if books are added this could also work) +.25 social impact on mood

Creative - blank is a creative person. they like to making new things. this can get in the way sometimes and distract them from there work. +5 mood when crafting -5 mood if they haven't crafted in a while +2 crafting and tailoring skill, -.10 global working speed

Family person - Blank loves to be around others and thinks of them as his/her family, especially younger people. +5 mood when around at least 1 other person -5 when alone. -.20 joy tolerance build up when doing joy activity around someone else -15 mood when other colonist dies +15 mood when new person joins colony

Golden Heart - blank has a heart of gold, often times putting others before themselves and getting upset when others are put after them. +5 mood when all colonists are healthy +5 mood when most colonists are happy -5 mood when other colonist is hurt and they are not +5 when other colonists are healthy and they are hurt -5 mood when most other colonists are upset or not happy. -20 mood when other colonist dies.

Jerk - blank is an absolute jerk. they like to see others in small amounts of pain and make others suffer from mean words. +5 mood bonus for social interaction (-5 for anyone involved) +5 mood when others are in small amounts of pain -2 social skill, warden job is disabled

Mute - blank doesn't speak at all. no one knows if its by choice or if they never could. this doesn't bother them though and they like to listen to other people talking to them. all social jobs disabled (including trading and talking to other colonies) +2 additional mood to social interaction (-2 for others involved) -2 animal handling

Also this was in a different suggestion as there where two under the same topic (different suggestions though) so that's why there might be repeats

Quote from: Simon_The_Space_Engineer on May 30, 2016, 10:26:21 PM

mute: cant socialize with others very well (they listen but dont return conversation so the other person receives little to no mood bonus from talking to them)

emotionally harden: emotions dont bother them to much as they have learnt to block out the negative ones (my though is they dont receive as much be-buff to mood involving emotionally related things such as lost of a loved one or another colonist. how ever bonuses to mood involving emotions take a small hit in how much it provides as well to balance things)

ADHD: person is easily distracted unless they want to do the task they are performing or are good at it. they may stop in the middle of one task and go do another for a small time (they still follow priority list just not as well). doing something they dont like makes them antsy and loose joy or something a little faster. (they still act normal in combat) they also require less sleep from being so hyper all the time and can take meds to stop negative effects of the trait (mood drops a little from needing to take pills all the time) and pills would probably be easy and cheap to get (like one container lasts a season or two) finally they act a little spastic in social situations which can either positively (they do something funny) or negatively effect the mood bonus/de-buff (they appear to not be paying attention even though they are listening)

gun lover: basically brawler but with guns

explosions lover: basically brawler but with rockets and grenades

calming: people for what ever reason like this person for revealing stress and talking about it and the person with the trait happily talks to them about the stress

doofus: not the smartest person out there but naturally funny and good to be around. people like to interact with them and mood bonus slightly higher

romantic: they like love and people fall much more easily for them which can cause social problems between the ones that crush on the colonist with the trait. they also usually provide more mood bonus for their lover and less likely to have a problem with them

(Sorry this is long XP and some suggestions are the same as from above/similar as above, but I feel like this would greatly improve the game)

Hopefully I gave some useful ideas, if not I tried :P
#105
Ideas / Re: Realism Check: TV
May 30, 2016, 10:29:33 PM
Quote from: Wex on May 30, 2016, 04:05:07 AM
Another brief reality check.
We can build television sets, but not a radio?!?  :o
technically the coms station is a radio (at least i think it is)