Yeah I'm getting this same error as well just ticks as I play. Does not seem to impact the game tho.
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#167
Bugs / [0.18.1700] Can't name settlement
October 24, 2017, 12:54:36 PM
The event to name the settlement /group never comes. When I use dev tools to force it I get an error.
[attachment deleted by admin: too old]
[attachment deleted by admin: too old]
#168
Outdated / Re: [A17] Vegetable Garden [8/22/17]
September 01, 2017, 09:45:05 PMQuote from: Divenity on September 01, 2017, 09:40:13 PM
Ran into a bit of an issue. Tribal medicine kits take leather to make, but they can't use blended leather. Not sure if this is an oversight or an intentional punishment for mindlessly setting "make blended leather forever" on a Tailor's Loom.
Sidenote, the tribal medicine kits say they take bandages, hops and smokeleaf to make on the front page of this thread, but they actually take leather instead of bandages, not sure if that was just changed at some point and the graphic on the OP was never updated to reflect that but not a big deal, figured I'd say something so it could be fixed if necessary.
Weird about the blended leathers!
And the front page is Only updated at the start of an alpha. Sorry!
#169
Outdated / Re: [A17] Vegetable Garden [8/22/17]
August 22, 2017, 09:27:16 PM
AH CRAP UPDATE!
Small update finishing off stuff some ppl asked for. Steam, forums, and Nexus all up-to-date!!!
8/18/17
- cheese now called VG cheese
- medieval times patch complete
- language folder updated
Small update finishing off stuff some ppl asked for. Steam, forums, and Nexus all up-to-date!!!
8/18/17
- cheese now called VG cheese
- medieval times patch complete
- language folder updated
#170
Outdated / Re: [A17] Vegetable Garden [8/15/17]
August 22, 2017, 07:41:43 PMQuote from: Canute on August 22, 2017, 10:13:46 AM
about vegan egg substitute.
It is the first time i made them so far, because i want vegan food for my bee's beside their honey. And i just found them at cargo pods before.
I though you need tofu + pumpkin/banana, tofu for the white and pumpkin/banana for the yellow.
But the current recipe just need one of the the things.
yea tried to keep it simple and give you a large choice of different things to make them.
#171
Outdated / Re: [A17] Vegetable Garden [8/15/17]
August 21, 2017, 11:37:16 PMQuote from: laokangz2 on August 21, 2017, 11:29:25 PM
also can not download it, by change 0 to 1 , the Nexus seems can download ,but the version is lower, can U update a lasted version ,very thanks
Sure give me a day and I'll up load the next version.
#173
Outdated / Re: [A17] Vegetable Garden [8/15/17]
August 15, 2017, 11:51:11 PM
Build 12 added to the Forums!
8/14/17
-Soil costs lowered
-Very large Medievil Timer patch added (still need to add medievil-cheese to some of my recipes)
-Soda garden items have been fixed/patched
-TropiCKAPP Rainforest patch added
7/28
- Ironwood removed from fuels
7/20
- bulk drugs recipes and research added
- bread fixed
- ironwood fixed
- misc other changes.
7/11/17
- lentils balance adjusted
8/14/17
-Soil costs lowered
-Very large Medievil Timer patch added (still need to add medievil-cheese to some of my recipes)
-Soda garden items have been fixed/patched
-TropiCKAPP Rainforest patch added
7/28
- Ironwood removed from fuels
7/20
- bulk drugs recipes and research added
- bread fixed
- ironwood fixed
- misc other changes.
7/11/17
- lentils balance adjusted
#174
Outdated / Re: [A17] Vegetable Garden [7/3/17]
August 15, 2017, 03:56:38 PM
I always seem to get cloth or leather 
I've been working on 3 huge patches today.
Medieval Times
TropiCKAPP
And another cupro patch for drinks. (a fix)
Should be out tonight.

I've been working on 3 huge patches today.
Medieval Times
TropiCKAPP
And another cupro patch for drinks. (a fix)
Should be out tonight.
#175
Outdated / Re: [A17] Vegetable Garden [7/3/17]
August 11, 2017, 04:26:39 PM
I already have the base code from the barrel built into my mod. No need to use that one.
And yes balancing does suck.
And yes balancing does suck.
#176
Outdated / Re: [A17] Vegetable Garden [7/3/17]
August 11, 2017, 11:00:02 AM
Well you guys figure out a good balance and let me know I've been busy at work no time to mod...
#177
Outdated / Re: [A17] Vegetable Garden [7/3/17]
August 08, 2017, 06:50:57 PMQuote from: alsoandanswer on August 08, 2017, 08:43:57 AM
i cant replace soil on marsh
it says the terrain here cannot support this
You have another mod over writing the terrain def. You can try moving the load order of my mod around... but more then likely it's just broke due to the other mod.
And Thanks for the feed back Wilponderroci and Madman666. I will be looking into those things for the future. Like Medieval patch and soil cost. I don't currently use the medieval so it will take me time to look though it and see what is being done.
#178
Outdated / Re: [A17] cuproPanda's Mods (07 Aug 17)
August 07, 2017, 05:42:41 PM
heard something broke, just checking in!
#179
Outdated / Re: [A17] Vegetable Garden [7/3/17]
July 31, 2017, 06:11:25 PMQuote from: Lelanti on July 31, 2017, 06:03:36 PM
https://i.gyazo.com/d03fea53c3508eacb7db35bf71e9910d.png
There is all my mods
Oh you have extended fabrics running. I think you just make cloth at the tailoring station in that one.
It will conflict with my mod making some of the loom recipes unusable. But you can make cloth still!
#180
Outdated / Re: [A17] Vegetable Garden [7/3/17]
July 31, 2017, 05:57:55 PMQuote from: Lelanti on July 31, 2017, 05:41:46 PM
Hey, I need a little help with this mod
I just started using this mod, and before Winter I need to make parkas. I was going to use cotton but with this mod cotton plants don't give you actual cotton, I received cotton bolls. I made a loom, but it says I don't have the materials to make cotton, it requires cotton fibre but all I harvested from the cotton plant was cotton bolls and it doesn't seem to work when I want to use the cotton bolls.
Can you guys help?
Some other mod is overwriting what my cotton plants produce. You'll have to post the list here or figure out on your own which mod is doing it. So we can figure out how they make cloth.