Quote from: kenmtraveller on September 06, 2018, 01:54:53 PM
1) Can anyone tell me which XML file to edit to change the minimum day that the mech terraformer can appear to a later time? Two games in a row now (Rey Rough/Prototype Zero Rough) it's shown up way before I could handle a fight with the 4 scythers that show up when you scout it. I always disable Skynet SK, not sure if people generally rely on the terminator to tank this fight.Thanks,
It's in CoreSK\Defs\Storyteller\Incidents_MechanoidTerraformer.xml
Quote from: sidfu on September 06, 2018, 08:31:08 PM
the first chance of a terraformer and such is day 60+. plenty of time u have to be prepping head of time. also the reason u had 4 scythers is u not manage your wealth good. how many spawn is based on wealth. just stop cutting 99999 logs and mineing 9999999999999 more ore than u need.
Not true. I've seen this event a couple of dozen times and it always spawns exactly 4 scythers on scouting regardless of whether the colony is a few tribals in tents or a massive late game complex. If you trigger the invasion, that does scale to colony wealth, but the scout wave that you have to deal with doesn't. It's the main reason this event is unbalanced. And as for plenty of time? On a tribal start there is no realistic way to have tech that can fight a scyther by day 60, never mind four of them. Even with cheesy trap arrangements and trying to collapse roofs on them, you're still pretty much guaranteed to be wiped there. Hence I always tweak the xml file for that one.
I'm also seeing the loading/unloading stacks bug fairly often. I'll see if there's an error to screenshot next time it shows up.