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Messages - Raufgar

#16
General Discussion / Re: RimWorld change log
May 18, 2015, 01:44:20 AM
QuoteMay 15 - Raiders opportunistically burn crops (but not if it�s raining on them).
Ooooo, evullll.... 

QuoteMay 15 - We no longer allow setting central cells of large unwalkable buildings on fire.
Finally! No more watching helplessly as your big and expensive generator went up in smoke!

QuoteMay 16 - You can now perform surgeries on non-prisoner guests.
"Sit back Ms. Fields. This will only take a moment. You're lucky we found you, you were almost gone!"

"Ohhhh, thank you young man! After those raiders came, I thought I was a goner!"

"You're most welcome. Now you'll feel a light pinch." <Guest is now asleep> "Right. Think we'll get a good liver this time? The last one bled out while we were removing his spleen."
#17
General Discussion / Re: RimWorld change log
April 27, 2015, 11:41:38 PM
April 27


  • Can now reverse designate mining.

What does this mean? You can designate colonists to fill in dug out places? Remove designated mining spots?
#18
Quote from: unifex on March 17, 2015, 04:30:07 AM
From memory you need one right next to each pod, and just one detonator.

Also, to add, put the charges 1st, then once they are all in place, do you put the detonator, since that activates all charges in range.
#19
Ha! Tis' only a flesh wound.
#20
General Discussion / Re: what is a walruss ?
January 22, 2015, 09:46:34 PM
I'm going to edit mine and have the game show this when it talks about walrusses...
#22
Quote from: Zartach on January 01, 2015, 09:26:39 PM
I have tried this mod, and in combination with Edb interface the texture of the vents turns into multiple textures switching out every 2 seconds or so, loading the mod before or after the edb interface mod had no effect on the issue. Disabling the Edb mod fixed it in my save game.
The texture in the menu is also purple when Edb interface is loaded.

I have also noticed that if you 'chain' rooms to each other (i had multiple cooler rooms) the temperature goes up (or down) by 1 every room you go. So after 5 rooms starting out at -10 the last room will sit at -5 and keep it there. Was this intended as an 'inefficiency' in the vent or is this an unintended effect from how the temperature works in the game ?

Zartach, if you have opened the Mod window before starting the game, you need to quit to desktop then start the game again. This should solve your rotating textures issue. This needs to be done each time you open the Mod window, even if you didn't change anything in there.

As for the temp change, the vents were coded(sic?) to balance out the temperature between all connected rooms, so this should be the reason for increase.
#23
Quote from: Asero on December 30, 2014, 01:59:04 AM
Quote from: marvinkosh on December 29, 2014, 11:11:48 AM
Not being able to be a goody-goody and help that wounded outlander. Especially when I'm basically sitting on a pile of herbal medicine that would have them up and about in no time.

Agreed. It's not only annoying but somewhat unrealistic, especially if you have good relations with said neighbors. Usually I just help and then edit the save files afterwords to fix up the severed relations...

I understand the need for this in the vanilla game, but The Miscellaneous w MAI Mod (actually 2 mods in one) should help with this, amongst other things.

Quote from: amul on December 30, 2014, 04:28:07 PM
Quote from: mbos14 on December 29, 2014, 04:25:29 PM
Colonist using the tables and chairs in the prison area while there is a perfectly good one just as far not inside the prison

Uncheck the "Gather Spot" option on the table in the prisoner's area. Should do the trick for you.


Hey, TIL, thanks!
#24
General Discussion / Re: RimWorld change log
December 30, 2014, 09:29:54 PM

  • Certain items will now deteriorate over time if left outside.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
Don't force me to organize my lifeeeee!
#25
Dearest Skullywag,

Hope all is well.

Waiting patiently for A8 version.

You are great.


Sincerely and with great love,

Raufgar
#26
Quote from: Xeewon on December 22, 2014, 10:58:36 PM
Hello there, have to say I love this mod! Having a bug or at least not understanding it. the traders that come with visitors, i try and trade and it tells me i can't afford when i have well over the amount of silver and a trade beacon on the stockpile?

Does it show the correct amount of Silver you have in the trading window? If no, it is possible your beacon is not covering all of your stockpile where your silver is situated. I personally have a 2-tier stockpile, with a smaller one inside specifically for my silver and gold, and the bigger outer one for my trade goods. Also, you can have multiple Trade Beacons to cover all of the goods you want to trade.
#27
Interesting, will keep an eye on this :)
#28
Oooo, nice textures! Reminds me of Glitterworld tech :D
#29
Quote from: Igabod on December 21, 2014, 07:52:25 PM
Quote from: Raufgar on December 21, 2014, 09:58:06 AM
Great mod, love the bananas :)

FYI, I did find an incompatibility though, with the Ice Sheet Biome Mod. With Xtra Trees activated, it totally overrides access to the Ice Sheet Biome as a embark location. Understand that Ice Sheet biome won't have trees naturally of course :D Was planning on having your new trees in my greenhouses...

Load my mod first and then the icesheet mod. Should fix it.

[edit to add] if that doesn't work then I can always remove the Icesheet biome information from my biomes.xml file. I'll probably do that for the next release anyway though just to be on the safe side.

Will test that and let you know, was wondering if it was due to load order, I had Ice Sheet loaded first :) Thanks for the advice.

EDIT : Yup, it was the load order, thanks Igabod. Now I have Bananas in the Artic :)
#30
Great mod, love the bananas :)

FYI, I did find an incompatibility though, with the Ice Sheet Biome Mod. With Xtra Trees activated, it totally overrides access to the Ice Sheet Biome as a embark location. Understand that Ice Sheet biome won't have trees naturally of course :D Was planning on having your new trees in my greenhouses...