Quote from: Fluffy (l2032) on September 20, 2017, 08:49:25 AM
@sai05; http://steamcommunity.com/sharedfiles/filedetails/?id=725234314 that should give you an idea . Please don't copy/paste the whole log, but put it online somewhere I can find it.
@Kadian; Ah, I assumed none of the floors were working. Stuffed Floors doesn't automatically make all floors use the stuffing system, I've added a few common floors from vanilla and popular mods, but there are other floor mods out there - it looks like HCSK might be using some of them. Either the author of HCSK or of the original mods would have to make a few modifications to support stuffed floors.
For the record, the way this works is not the same as normal stuff. Floors, unlike furniture and constructions, don't normally allow for a type of stuff. So instead of having one definition for 'wall' that has a variable called 'material' (stuff), floors have a hardcoded material. The way Stuffed Floors works is that it dynamically generates floors for different 'floortype'/material combos, and then uses Architect Sense to group the similar floors together, and give the buttons the same look and feel as walls. In order to support Stuffed Floors, mods would have to add such a floorTypeDef.
I heard about stuffed floors, but still not implemented in HcSk. It's a require lot of work, maybe in the future the players will see it.