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Messages - skyarkhangel

#31
Ok. Error said that:
Pawn Joe has relation "Spouse" with null pawn after loading.
Pawn Martin has relation "Parent" with null pawn after loading.
Find relations for this pawns, you need to find this "null" pawn or ID with not exist pawn.
#32
is this pawn Henderson exist? Or a one of pawns that missed?
Seems its a pawndata for existing pawn.
#33
Quote from: PhantomPP on May 09, 2017, 09:17:45 PM
Quote from: skyarkhangel on May 09, 2017, 09:04:44 PM
Can be fixed. Problem with pawn that not exist in game, but his ID saved in relations and some other savegame parts. Seems need to check "Thing_Human544597" and "Thing_Human1864556". Bugs with Fluffy_tabs etc its  a consequence of this error. Open savegame and start to work. You need to find this pawns and check for exist, if not, delete or modify data related to this pawns. Do not forget to backup.

How do I even open the save file? Will notepad++ work? Once I get into the save file how will I know how much of a code line to delete, will it be spaced down? (Maybe a picture would help if you can provide one at all?)

I'm not completely useless at this stuff I just need a bit of guidance~

yep, notepad++
All data in XML format, for correct fix, do not break the structure.
#34
Can be fixed. Problem with pawn that not exist in game, but his ID saved in relation for other pawns and some other savegame parts. Seems need to check "Thing_Human544597" and "Thing_Human1864556". Bugs with Fluffy_tabs etc its  a consequence of this error. Open savegame and start to work. You need to find this pawns and check for exist, if not, delete or modify data related to this pawns. Do not forget to backup.
How this bug may appear? When you save the game, and in that moment you have a game errors, you have the chance with bad save.
#35
Quote from: notfood on April 14, 2017, 11:57:56 AM
I implemented this for HardcoreSK's quarry. Digging has a chance to get something random, valuable or just rocks. The chances are read from xml. With Skyarkangel's permission I could share the code.

Ok
#36
Outdated / Re: [A16]RuntimeGC In-Game Cleaner
April 28, 2017, 11:22:42 AM
Very interesting and at the same time sad when modders make mods TO FIX CRITICAL GAME BUGS and when developer is engaged in something else. Soon 5 month without update :(
P.S. "Thank you" for players who voted to add new content for A17.
#37
Combat Realism closed bcs planned to reborn as Combat Extended by his creator, not me.
#38
Coords (x,y), where
x -width
y - height

if size not specified, then game set (1,1). It does not matter how many pixels your texture is, you can set 900x900 pi texture in 1 cell, with size(1,1). But for optimization purposes, do not do this. Take into account that 64 pi enough for one cell.
if drawsize not specified, then drawsize = size.
Drawsize get size. If drawsize differ from size, then try to stretch texture.
So, size its a base tex. size. Drawsize need only use to stretch texture.

For example. Size (1,1), drawsize (1,2). Textute will be stretched in height in 2 times.
#40
Big graphic update: Environment 2.0 Released!
https://www.youtube.com/watch?v=OuqJeYi0GJM
#41
Soon big graphic update!
#42
Quote from: EpicGunBlast on April 08, 2017, 06:14:29 PM
Quote from: skyarkhangel on April 08, 2017, 05:58:42 PM
Quote from: EpicGunBlast on April 08, 2017, 05:52:18 PM
I've found a pretty bad bug i think.
i get this error now for all my craters, and because it spams the log out it lowers my fps significantly(and i have a beast of a rig too).

Tried to destroy non-destroyable thing Crater1127889
Verse.Log:Error(String)
Verse.Thing:Destroy(DestroyMode)
Verse.ThingWithComps:Destroy(DestroyMode)
SK.CompFade:TickDown(Int32)
SK.CompFade:CompTickRare()
Verse.ThingWithComps:TickRare()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

Help would be loved :*


Update to new version. Got on an update with an error.
will this make my current save file unplayable?

I hope nope, not too much changes.
#43
Quote from: EpicGunBlast on April 08, 2017, 05:52:18 PM
I've found a pretty bad bug i think.
i get this error now for all my craters, and because it spams the log out it lowers my fps significantly(and i have a beast of a rig too).

Tried to destroy non-destroyable thing Crater1127889
Verse.Log:Error(String)
Verse.Thing:Destroy(DestroyMode)
Verse.ThingWithComps:Destroy(DestroyMode)
SK.CompFade:TickDown(Int32)
SK.CompFade:CompTickRare()
Verse.ThingWithComps:TickRare()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

Help would be loved :*


Update to new version. Got on an update with an error.
#44
Outdated / Re: [A16] Realistic Starvation
April 05, 2017, 07:32:43 PM
In Rimworld, starvation system combines different needs. If human can survive 3-5 weeks or more without food, but without water for no more than three-five days. So to be more precise, the colonists in Rimwold die of dehydration.
#45
Quote from: BearlyArt on April 04, 2017, 05:41:06 PM
I absolutely love this pack, but have been trying for the past couple of days to make Better Terrain work completely with the pack as I enjoy how natural that mod makes the world look. Has anyone made a custom patch for themselves or know of one to make BT compatible?

I am thinking to start coop with Better Terrain author mod and our team already working on new Enviroment 2.0 retextures. In future i hope better terrain would work in the project, please be patient!